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Advanced methods in computer graphics : with examples in OpenGL

Ramakrishnan Mukundan (Springer-Verlag , 2012)

 Abstrak

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research

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 Metadata

Jenis Koleksi : eBooks
No. Panggil : e20406316
Entri utama-Nama orang :
Subjek :
Penerbitan : London: Springer-Verlag , 2012
Sumber Pengatalogan: LibUI eng rda
Tipe Konten: text
Tipe Media: computer
Tipe Pembawa: online resource
Deskripsi Fisik:
Tautan: http://www.loc.gov/catdir/enhancements/fy1313/2012931936-d.html
Lembaga Pemilik:
Lokasi:
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e20406316 TERSEDIA
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