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Matrix transforms for computer games and animation

John Vince (Springer, 2012)

 Abstrak

Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

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Jenis Koleksi : eBooks
No. Panggil : e20407637
Entri utama-Nama orang :
Subjek :
Penerbitan : London: Springer, 2012
Sumber Pengatalogan: LibUI eng rda
Tipe Konten: text
Tipe Media: computer
Tipe Pembawa: online resource
Deskripsi Fisik:
Tautan: http://link.springer.com/book/10.1007%2F978-1-4471-4321-5
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