[Perkembangan internet yang semakin pesat menyebabkan semakin mudah
diaksesnya internet oleh masyarakat, salah satunya yaitu permainan daring yang
merupakan hal yang cukup diminati remaja saat ini. Penelitian ini bertujuan untuk
mengetahui hubungan intensitas bermain permainan daring dengan kecerdasan
emosional remaja usia 13-17 tahun. Desain penelitian yang digunakan adalah
analitik-korelatif secara cross sectional. Sampel penelitian ini berjumlah 60 siswa
SMP Al-Khairiyah 1 dan SMA Al-Khairiyah Jakarta dengan teknik consecutive
sampling. Uji statistik yang digunakan dalam penelitian ini yaitu uji Korelasi
Pearson. Hasil penelitian menunjukkan ada hubungan negatif yang bermakna
antara intensitas bermain permainan daring dengan kecerdasan emosional (r= -
0,33; p= 0.004). Penelitian ini merekomendasikan perlu dikembangkannya suatu
program untuk mengoptimalkan kecerdasan emosional remaja di sekolah maupun
komunitas, dengan harapan kegiatan bermain permainan daring dapat
diminimalkan.;The development of internet which is rapidly increasing, causing it more easily
accessible by people, one of it is online game which is preferable by adolescents
at this time. The purpose of this study was to explore the relations between online
gaming intensity and emotional intelligence of adolescents age-range 13-17. This
study used correlative-analytical with cross sectional design approach. The sample
of this study were 60 students in Al-Khairiyah 1 Junior High School and Al-
Khairiyah Senior High School, Jakarta through consecutive sampling. Statistical
test which was used in this study was Pearson Correlation test. This study result
showed that there was a significant negative relations between online gaming
intensity and emotional intelligence (r= -0,33; p= 0.004). This study recommends
that a program to optimize adolescents? emotional intelligence need to be
developed in school and community, with expectation that online gaming activity
can be minimized., The development of internet which is rapidly increasing, causing it more easily
accessible by people, one of it is online game which is preferable by adolescents
at this time. The purpose of this study was to explore the relations between online
gaming intensity and emotional intelligence of adolescents age-range 13-17. This
study used correlative-analytical with cross sectional design approach. The sample
of this study were 60 students in Al-Khairiyah 1 Junior High School and Al-
Khairiyah Senior High School, Jakarta through consecutive sampling. Statistical
test which was used in this study was Pearson Correlation test. This study result
showed that there was a significant negative relations between online gaming
intensity and emotional intelligence (r= -0,33; p= 0.004). This study recommends
that a program to optimize adolescents’ emotional intelligence need to be
developed in school and community, with expectation that online gaming activity
can be minimized.]