Pengaruh Cognitive Absorption dan Motivational Affordance Terhadap in-Game Purchase Intention Pada Pemain Game (VALORANT) Berbasis Komputer Generasi Z di Jakarta = he Influence of Cognitive Absorption and Motivational Affordance on In-game Purchase Intention in Computer-Based Valorant Game players in Generation Z in Jakarta
Muhammad Elan Wicaksana;
Fandis Ekyawan, supervisor; Anna Amalyah Agus, examiner; Sri Daryanti, examiner
(Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2024)
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No. Panggil | No. Barkod | Ketersediaan |
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S-pdf | 14-24-77027401 | TERSEDIA |
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