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Hasil Pencarian

Ditemukan 3359 dokumen yang sesuai dengan query
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Pervin, Lawrence A.
John Wiley and Sons: New York, 1997
155.2 PER p
Buku Teks  Universitas Indonesia Library
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Burger, Jerry M.
Belmont: Wadsworth, 1986
155.2 BUR p
Buku Teks SO  Universitas Indonesia Library
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Merrens, Matthew R.
New York: John Wiley & Sons, 1998
155.2 MER e
Buku Teks  Universitas Indonesia Library
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Hjelle, Larry A.
New York: McGraw-Hill, 1981
155.2 HJE p
Buku Teks  Universitas Indonesia Library
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Panjaitan, Bennedict Austin Timothy
"Penelitian ini menguji interaksi antara traits kepribadian gelap (machiavellianisme, narsisisme, psikopati, dan sadisme) dan kehilangan signifikansi dalam memprediksi agresi. Riset meta-analisis menunjukkan bahwa kepribadian gelap merupakan faktor signifikan yang penting terkait dengan agresi. Penelitian eksperimental ini dilaksanakan menggunakan video game Mobile Legends: Bang Bang. Studi dilakukan kepada 30 partisipan pemain game Mobile Legends: Bang Bang. Partisipan dialokasikan secara acak ke dalam kelompok manipulasi (15 partisipan) atau kelompok control (15 partisipan) untuk bermain game sebanyak 2 match. Manipulasi dilakukan dengan menciptakan kondisi kehilangan signifikansi, pada match pertama kelompok manipulasi, yang diakibatkan oleh kegagalan, penghinaan, dan penolakan. Hasil analisis One-Way ANOVA menunjukkan bahwa kehilangan signifikansi signifikan memprediksi agresi terhadap out-group F(1,28) = 8.028, p < 0,01. Data statistik post-match juga menunjukkan bahwa kehilangan signifikansi memprediksi agresi, dilihat dari peningkatan GPM (Gold per Minute) dan DPM (Damage per Minute), serta penurunan DTPM (Damage Taken per Minute) dari match pertama ke match kedua kelompok manipulasi. Sementara itu, hasil analisis regresi PROCESS Model 1 Hayes menunjukkan bahwa orang yang narsisistik cenderung untuk tidak melakukan agresi terhadap in-group sebagai bentuk pencarian signifikansi mereka Penelitian ini melengkapi hasil penelitian terkait teori pencarian signifikansi dan pengaruhnya terhadap agresi. Hasil dari penelitian ini menambahkan wawasan bahwa pencarian signifikansi dapat divisualisasikan menggunakan video game. Penelitian ini dapat dijadikan acuan bagi penelitian bidang psikologi sosial selanjutnya yang juga menggunakan video game sebagai media penelitian.

This study examined the interaction between dark tetrad personality traits (Machiavellianism, narcissism, psychopathy, and sadism) and loss of significance in predicting aggression. Meta-analysis research showed that dark personality is an important significant factor related to aggression. This experimental research was carried out using the video game Mobile Legends: Bang Bang. The study was conducted on 30 participants who played the game Mobile Legends: Bang Bang. Participants were randomly assigned into manipulation group (15 participants) or control group (15 participants) to play the game for 2 matches. Manipulation is carried out by creating conditions of loss of significance, in the first match of the manipulation group, caused by failure, humiliation, and rejection. The results of the One-Way ANOVA analysis showed that loss of significance significantly predicted aggression towards out-group F(1,28) = 8.028, p < 0.01. Post-match statistical data also showed that loss of significance predicts aggression, seen through the increase in GPM (Gold per Minute) and DPM (Damage per Minute), as well as the decrease in DTPM (Damage Taken per Minute) from the first match to the second match of the manipulation group. Meanwhile, analysis of the results of Hayes' PROCESS Model 1 regression showed that narcissistic people tend to not to carry out aggression against the in-group as a form of their quest for significance. This research complements the results of research related to the quest for significance theory and its effect on aggression. The results of this research added insight that the quest for significance can be visualized using video games. This research can be used as a reference for further research in the field of social psychology which will also use video games as its media."
Depok: Fakultas Psikologi Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Cervone, Daniel
Jakarta: Salemba Humanika, 2012
155.2 CER kt II (1);155.2 CER kt II (2)
Buku Teks SO  Universitas Indonesia Library
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Frydenberg, Erica
""Young people need to cope in a variety of settings, including school, home, peer groups and the workplace, and with a range of life problems such as examinations and parental divorce. This thoroughly revised and updated new edition of Adolescent Coping presents the latest research and applications in the field of coping. It highlights the ways in which coping can be measured and, in particular, details a widely used adolescent coping instrument. Topics include the different ways in which girls and boys cope, coping in the family, how culture and context determine how young people cope, decisional coping, problem solving and social coping, with a particular emphasis on practice. Each topic is considered in light of past and recent research findings and each chapter includes quotations from young people. While topics such as depression, eating disorders, self-harm and grief and loss are addressed, there is a substantial focus on the positive aspects of coping, including an emphasis on resilience and the achievement of happiness. In addition to the wide-ranging research findings that are reported, many of the chapters consider implications and applications of the relevant findings with suggestions for the development of coping skills and coping skills training. Adolescent Coping will be of interest to students of psychology, social work, sociology, education and youth and community work as well as to an audience of parents, educators and adolescents."--PUBLISHER'S WEBSITE."
New York: Psychology Press, 2008
155.51 FRY a
Buku Teks SO  Universitas Indonesia Library
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New York: Academic Press, 1981
155.232 RES
Buku Teks  Universitas Indonesia Library
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Hilario, Blasco-Fontecilla
New York : Nova Science Publishers, Inc, 2007
616.858 445 BLA p
Buku Teks  Universitas Indonesia Library
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