Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 5605 dokumen yang sesuai dengan query
cover
Nilson, Carolyn
Singapore: McGraw-Hill, 1998
658.402 NIL m
Buku Teks  Universitas Indonesia Library
cover
Nilson, Carolyn
New York: McGraww-Hill, 1993
658.4036 NIL e
Buku Teks  Universitas Indonesia Library
cover
Sugar, Steve
"Games are one of the most effective ways for learners to acquire and retain information. This issue presents five fully adaptable learning games selected to fill a specific function in a training plan. Each game is presented in terms of its learning objective, features and mode of play. A step-by-step job aid is included to assist you in adapting the material presented for your own needs."
Alexandria, VA: [American Society for Training and Development Press, American Society for Training and Development Press], 2000
e20429048
eBooks  Universitas Indonesia Library
cover
Thiagarajan, Sivasailam Thiagi
"Get the best from "Thiagi" with a training technique called interactive lectures (or lecture games) that combines elements from the lecture method and from training games. Contains detailed instructions for conducting six different lecture games."
Alexandria, VA: [American Society for Training & Development Press, American Society for Training & Development Press], 2001
e20432281
eBooks  Universitas Indonesia Library
cover
Adrallisman
"ABSTRAK
Penelitian ini bertujuan untuk membuktikan apakah penguasaan kosakata bahasa Inggris siswa yang diajar dengan menggunakan model pembelajaran kooperatif tipe turnamen game dalam tim (TGT) lebih banyak dibandingkan dengan siswa yang diajar dengan menggunakan model pembelajaran konvensional (baik secara keseluruhan, kelompok tinggi maupun kelompok rendah). Penelitian ini adalah penelitian kuantitatif dan kualitatif dengan Pretest-posttest Control Group Design. Data dikumpulkan melalui tes, kuesioner dan observasi. Tes dianalisis dengan menggunakan uji-T. Populasi dari penelitian ini adalah siswa kelas VII SMP Perguruan Buddhi kota Tangerang.
Hasil penelitian menunjukkan bahwa pembelajaran kooperatif tipe turnamen game dalam tim (TGT) mampu meningkatkan penguasaan kosakata bahasa Inggris siswa baik secara keseluruhan, kelompok tinggi maupun kelompok rendah. Hal ini terjadi karena dalam pembelajaran kooperatif tipe TGT, siswa dituntut untuk aktif dan kreatif serta terampil dalam berkomunikasi, tidak terlalu bergantung kepada guru, memiliki tanggungjawab individu, memiliki hubungan interpersonal, keterampilan mengelola waktu, dan sikap positif serta adanya proses evaluasi pada akhir proses pembelajaran.

ABSTRACT
This research is aimed at proving whether the mastery of English vocabulary who were taught by using Team Game Tournament (TGT) cooperative learning is higher than those who were taught by using conventional method (to all students; upper group; and lower group). In conducting the research, the researcher used quantitative and qualitative research method with a Pretest-posttest Control Group Design. The data was collected by administering a test, distributing questionnaire and doing observation. The test was analyzed by using a T-test. The population of this research was the seventh grade students (VII) of Perguruan Buddhi Junior High School in Tangerang.
The result of the research shows that the mastery of English vocabulary of the students who were taught by using team games tournament cooperative learning (TGT) was higher than those who were taught by using the conventional method (to all students; upper group; and lower group). In applying the team games tournament cooperative learning (TGT), the students are required to be active and creative in communication, to be independent, to have interpersonal relationship, to have ability in time management, positive attitude and to have an evaluation at the end of the learning process."
Fakultas Ilmu Pengetahuan dan Budaya Universitas Indonesia, 2013
T33004
UI - Tesis Membership  Universitas Indonesia Library
cover
Leigh, Elyssebeth
Sydney: The McGraw-Hill Companies Inc., 2001
371.397 LEI f
Buku Teks  Universitas Indonesia Library
cover
Rinvolucri, Mario
Cambridge, UK: Cambridge University Press, 2006
428.007 RIN m
Buku Teks  Universitas Indonesia Library
cover
Sugar, Steve
"Eleven classroom-tested games that can be mixed, matched, and modified for any training objective.
Facilitate and evaluate your learning game play with the right combination of paper exercises, card games, board games, and unconventional activities that require a variety of unique props. Training Games provides a convenient game-use matrix to help you select the best games for your objectives."
Alexandria, Virginia: American Society for Training & Development, 2006
e20441282
eBooks  Universitas Indonesia Library
cover
Thiagarajan, Sivasailam
"Create 30, learner-centered games in five key training areas: performance, communication, teamwork, leadership, and diversity.
With a single deck of cards, a timer, and a user's guide, you can mix and match games to create a unique, fun, and customized learning experience. Participants are encouraged to be creative while they learn with open-ended questions and unpredictable tasks. Watch as excitement and motivation for training skyrocket as learners scramble to complete their cards."
Alexandria, Virginia: American Society for Training & Development, 2007
e20441341
eBooks  Universitas Indonesia Library
cover
Wright, Andrew, 1937-
New York: Cambridge University Press , 1994
418.007 WRI g (1)
Buku Teks  Universitas Indonesia Library
<<   1 2 3 4 5 6 7 8 9 10   >>