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Hasil Pencarian

Ditemukan 737 dokumen yang sesuai dengan query
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Buick, Joanna
Cambride: Icon Books, 1995
003.5 BUI c
Buku Teks SO  Universitas Indonesia Library
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Stefanus Andriano
"Tesis ini membahas proses komunikasi online menuju offline komunitas virtual di Indonesia. Selain proses komunikasi, tesis ini juga membahas konsep 'from cyber to brother' yang terjadi dalam komunitas virtual di Indonesia. Untuk dapat mengetahui proses komunikasi online ke offline dan konsep 'from cyber to brother' yang terjadi dalam komunitas virtual di Indonesia maka digunakan studi etnometodologis dengan pendekatan interpretatif. Hasil penelitian menunjukkan bahwa terdapat dua skema dalam proses komunikasi online menuju offline yaitu skema sirkular (loop) dan spontanitas (linier). Untuk dapat menemukan konsep 'from cyber to brother' dalam komunitas virtual di Indonesia, peneliti menggunakan observasi dan wawancara mendalam terhadap anggota komunitas virtual. Hasil penelitian menunjukkan bahwa terjadi konsep 'from cyber to brother' dalam komunitas virtual di Indonesia.

This thesis discussed the process on online to offline communication virtual community in Indonesia. Other than the process of the communication itself, this thesis also discussed the concept of ?from cyber to brother? which occured on virtual community in Indonesia. In order to found out whether the process of online to offline communication and ?from cyber to brother? concept occured on virtual community in Indonesia, therefore the author used ethnomethodology method with interpretative approach. The result showed that there were two schemes on the process of offline to online community, which were circular scheme (loop) and spontaneous (linear). Other ways to found out the concept of ?from cyber to brother? on virtual community in Indonesia, the author engaged with the members of virtual community in terms of observation and interview. The finding showed that the concept of ?from cyber to brother? was indeed occurred on virtual community in Indonesia."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2015
T44508
UI - Tesis Membership  Universitas Indonesia Library
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Mihelj, Matjaz
"This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides the basic knowledge required for understanding more complex approaches and more importantly it introduces all issues that must be considered for designing efficient and safe haptic interfaces. Topics covered in this book provide insight into all relevant components of a haptic system.
The reader is guided from understanding the virtual reality concept to the final goal of being able to design haptic interfaces for specific tasks such as nanomanipulation."
Dordrecht: Springer, 2012
e20410780
eBooks  Universitas Indonesia Library
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Kuksa, Iryna
"The use of Virtual worlds (VWs) has increased in the last decade. VWs are used for communication, education, community building, creative arts, and more. A good deal of research has been conducted into learning and VWs, but other areas remain ripe for investigation. Factors from technological platforms to the nature and conventions of the communities that use VWs must be considered, in order to achieve the best possible interaction between virtual spaces and their users. Making sense of space focuses on the background to these issues, describing a range of case studies conducted by the authors. The book investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. Secondly, it looks into how educators use these spaces to support their teaching practice. Lastly, the book examines the potential of VWs as new methods of communication, and the ways they are changing our perception of reality. This book is structured into four chapters. An introduction provides a history and outline of important themes for VWs, and subsequent chapters consider the design of virtual spaces, experience of virtual spaces, and communication in virtual spaces."
Oxford, UK: Chandos , 2014
e20427179
eBooks  Universitas Indonesia Library
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Buick, Joanna
Bandung: Mizan For beginners, 1997
003.5 BUI ct
Buku Teks SO  Universitas Indonesia Library
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"Immersive multimodal interactive presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.
It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts : I. Psychophysical and behavioral basis and II. Technology and rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction.
The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques."
London: Springer, 2012
e20407721
eBooks  Universitas Indonesia Library
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Murray, Janet Horowitz
New York, NY: The Free Press, 1997
809.002 MUR h
Buku Teks  Universitas Indonesia Library
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David Oyarzun, editor
"This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics, authoring tools and applications, evaluation and user experience reports, virtual characters and agents, new storytelling modes, and workshops."
Berlin: Springer-Verlag , 2012
e20406755
eBooks  Universitas Indonesia Library
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Grafiaramagda Chairunisa
"Penggunaan teknologi augmented reality saat ini sudah merambah pada mobile application, khususnya untuk perangkat smartphone seperti Android. Salah satu jenis aplikasi augmented reality yang telah diimplementasikan pada perangkat Android adalah aplikasi berbasis lokasi (location-based). Penelitian dilakukan dengan mendesain dan membangun aplikasi augmented reality berbasis lokasi pada perangkat smartphone dengan platform Android. Aplikasi ini menunjukkan informasi lokasi sekitar Fakultas Teknik Universitas Indonesia. Pada skripsi ini digunakan metode Software Design Life Cycle dimana terdapat system requirement, system and software design, implementation dan testing. Rancang bangun dilakukan menggunakan Wikitude SDK 1.1.1. Berdasarkan hasil pengujian didapatkan bahwa aplikasi telah berhasil menampilkan objek di 10 lokasi dan telah dapat melakukan fungsi update lokasi dengan baik. Berdasarkan usability testing didapatkan hasil 4 dalam skala 5 yang berarti aplikasi dianggap baik oleh para responden.

Nowadays, augmented reality technology already extended to mobile applications, especially for smartphone devices such as Android. One type of augmented reality applications that interest many people now is location-based applications. This research designed and builds a location-based augmented reality application on Android platform. This application shows information about Faculty of Engineering. Software Design Life Cycle method is used, that including system requirements, system and software design, implementation and testing. The application is made using Wikitude SDK 1.1.1. Based on system testing, the application was successfully in displaying and updating objects in 10 locations properly. Based on the usability testing, the result is 4 in a scale of 5, which means user perceptions of the application is good."
Depok: Fakultas Teknik Universitas Indonesia, 2013
S45228
UI - Skripsi Membership  Universitas Indonesia Library
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Tommy Teja
Jakarta: Kompas Gramedia, 2022
302.23 TOM m
Buku Teks  Universitas Indonesia Library
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