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Hasil Pencarian

Ditemukan 142 dokumen yang sesuai dengan query
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Nolan, Godfrey
"Decompiling android looks at the the reason why android apps can be decompiled to recover their source code, what it means to android developers and how you can protect your code from prying eyes. This is also a good way to see how good and bad android apps are constructed and how to learn from them in building your own apps. This is becoming an increasingly important topic as the android marketplace grows and developers are unwittingly releasing the apps with lots of back doors allowing people to potentially obtain credit card information and database logins to back-end systems, as they don’t realize how easy it is to decompile their android code. In depth examination of the Java and android class file structures. Tools and techniques for decompiling android apps. Tools and techniques for protecting your android apps."
New York: Springer, 2012
e20425509
eBooks  Universitas Indonesia Library
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Tolstoy, Leo, , 1828-1910
Philadelphia: Quirk Books, 2010
891.7 TOL a
Buku Teks  Universitas Indonesia Library
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DiMarzio, J.F.
"This book is no different in that it walks you through creating an arcade style prison break game app, top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app."
New York: Springer, 2012
e20425425
eBooks  Universitas Indonesia Library
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Cinar, Onur
"Android apps with eclipse provides a detailed overview of eclipse, including steps and the screenshots to help Android developers to quickly get up to speed on eclipse and to streamline their day-to-day software development. This book includes the following, overview of eclipse fundamentals for both Java and C/C++ development, using eclipse android development toolkit (ADT) to develop, debug, and troubleshoot Android applications, and using eclipse C/C++ development toolkit (CDT) in conjunction with android native development kit (NDK) to integrate, develop and troubleshoot native Android components through eclipse."
New York: Springer, 2012
e20425435
eBooks  Universitas Indonesia Library
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Bohmer, Mario
"Beginning android ADK with arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard arduino boards may differ from Google-branded arduinos. "
New York: Springer, 2012
e20425443
eBooks  Universitas Indonesia Library
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Williams, Gavin
"Learn HTML5 and JavaScript for android teaches the essential HTML5 and JavaScript skills you need to make great apps for the Android platform and browser. This book guides you through the creation of a mobile web app. You'll put the HTML5, CSS3 and JavaScript skills you learn into practice, to develop your own web apps for Android smartphones and tablets.
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New York: Springer, 2012
e20425547
eBooks  Universitas Indonesia Library
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Komatineni, Satya
"Pro android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4, which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This android 4 book Pro android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors."
New York : Springer, 2012
e20425573
eBooks  Universitas Indonesia Library
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Sood, Raghav
"This book walks you through the foundations of building an augmented reality application. From using various software and android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other android development books. "
New York : Springer, 2012
e20425581
eBooks  Universitas Indonesia Library
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Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks  Universitas Indonesia Library
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Burd, Barry
Indianapolis, IN: John Wiley & Sons, 2014
005.7 BUR j
Buku Teks  Universitas Indonesia Library
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