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Ditemukan 3084 dokumen yang sesuai dengan query
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Kim, Gerard Jounghyun
"This book goes through the whole cycle of HCI design and implementation and explains the core and basic HCI concepts behind each step. The book uses an interface for an actual Android app, designed and evaluated from the ground up, as a concrete example. Understandable to those with minimal programming knowledge, the book provides readers with a basic working knowledge of HCI oriented software development"
Boca Raton: CRC Press, 2015
005.3 KIM h
Buku Teks  Universitas Indonesia Library
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Harlow, England: Prentice-Hall, 2004
004.019 HUM
Buku Teks  Universitas Indonesia Library
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London: Academic Press, 1985
004.019 FUN
Buku Teks SO  Universitas Indonesia Library
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Faulkner, Christine
England: Prentice-Hall, 1998
004.019 FAU a
Buku Teks SO  Universitas Indonesia Library
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Sarmento, Anabela
"Buku ini berisi kumpulan studi mengenai interaksi antar orang yang menggunakan komputer."
Hershey: IRM Press, 2005
004.019 SAR i
Buku Teks SO  Universitas Indonesia Library
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Sarmento, Anabela
"Buku ini berisi kumpulan studi mengenai interaksi antar orang yang menggunakan komputer."
Hershey: IRM Press, 2005
004.019 SAR i
Buku Teks SO  Universitas Indonesia Library
cover
"Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in human-computer interaction through a careful selection of research contributions. Split into five sections, users as agents, agents and accessibility, agents and interactions, agent-centric paradigms and approaches, and collective agents."
Berlin: [Springer, ], 2012
e20398383
eBooks  Universitas Indonesia Library
cover
"ABSTRAK,/b>
This research examines differences in cognitive activities and final designs among expert designers using object-oriented and procedural design methodologies, and among expert and novice object-oriented designers, when novices have extensive procedural experience. We observed, as predicted by others, a closer alliance of domain and solution spaces in object-oriented design compared to procedural design. Procedural programmers spent a large proportion of their time analyzing the problem domain. In contrast, object-oriented designers defined objects and methods much more quickly and spent more time evaluating their designs through simulation process. Novices resembled object-oriented experts in some ways and procedural experts in others. Their designs had the general shape of the object-oriented experts' designs, but retained some procedural features. Novices were very inefficient at defining object, going through an extensive situation analysis first, in a manner similar to the procedural experts. Some suggestions for instruction are made on the basis of novice object-oriented designers' difficulties."
London: Academic Press. inc, 2018
004 IJHC
Majalah, Jurnal, Buletin  Universitas Indonesia Library
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Norman, Kent L.
""This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal introduction for students of both psychology and computer science. Covering the past, present, and future developments in technology and psychology, it combines cutting-edge academic research with engaging illustrations and examples that show students how the material relates to their lives. Topics addressed include: human factors of input devices, and the basics of sensation and perception; memory and cognitive issues of users navigating their way through interfaces; communication via programming languages and natural speech interaction; cyberpathologies such as techno-stress and Internet addiction disorders; and challenges surrounding automation and artificial intelligence. This thoroughly updated second edition features new chapters on virtual reality and cybersecurity; expanded coverage of social media, mobile computing, e-learning, and video games; and end-of-chapter review questions that ensure students have mastered key objectives"--
"Psychology as a science and a discipline must do more than merely acknowledge that we live in a digital environment with computers and automation. It must do more than add a footnote, chapter, or illustration to current texts while perpetuating theories developed in the pre-digital world. Instead, it must rethink its basic theories in every area - from sensory and perception to social and clinical. Fortunately, this is already occurring in many areas. Cognitive science and neuroscience were founded in the digital age, and human factors psychology has embraced the interaction with computers, but some areas have fallen behind. Rather than make too much of this now, instead we will develop and push these areas forward as we go through the successive chapters of this book. In doing so, we will try to cover the full range of psychology"--"
Cambridge, United Kingdom: Cambridge University Press, 2017
004.019 NOR c
Buku Teks SO  Universitas Indonesia Library
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New York: Addison-Wesley, 1990
005.1 ART
Buku Teks SO  Universitas Indonesia Library
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