Ditemukan 8581 dokumen yang sesuai dengan query
Fitzpatrick, Frank
"This book provides a critical analysis of the key concepts in culture and interaction. Drawing from a breadth of perspectives and contemporary analysis, it equips students and professionals from varied backgrounds with the tools to understand, discuss and apply these concepts to their own experiences of intercultural interaction."
Bingley: Emerald Publishing Limited, 2020
e20528115
eBooks Universitas Indonesia Library
Hulsey, Nathan
"In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends."
Bingley: Emerald Publishing Limited, 2020
e20528031
eBooks Universitas Indonesia Library
Persell, Caroline Hodges
Now York: Harper & Row, 1984
301 PER u
Buku Teks SO Universitas Indonesia Library
MacQueen, Donald R.
California: Addison-Wesley, 1973
301 MAC u
Buku Teks SO Universitas Indonesia Library
Chalfant, H. Paul
New York: West Publishing, 1988
301 CHA u
Buku Teks SO Universitas Indonesia Library
Aiello, Giorgia
London: Sage, 2020
302.23 AIE v
Buku Teks Universitas Indonesia Library
Keele, Staffordhire: The University of Keele, 1969
301.16 SOC
Buku Teks Universitas Indonesia Library
Barrat, David
London: Rontledge, 1994
302.23 BAR m
Buku Teks Universitas Indonesia Library
Hafizh Faikar Agung Ramadhan
"Tesis ini membahas tentang framing citra positif gamers dalam pemberitaan maupun artikel terkait gamers pada media online kompas.com. Penelitian ini menggunakan metode penelitian kualitatif dengan analisis framing model Zhongdang Pan dan Kosicki. Hasil penelitian ini menunjukkan bahwa kompas.com terkesan memframing citra positif pada gamers untuk mengikuti selera pasar saat ini. Framing citra positif yang berfokus pada penghasilan dan e-sport menunjukan bahwa kompas.com masih tunduk pada kepentingan kompas grup yang \memiliki kepentingan dengan acara bertemakan gamers.
This thesis discusses Positif Image framing trough news and articles related to gamers in online media kompas.com. This study used a qualitative research method with the Zhongdang Pan and Kosicki framing analysis model. The results of this study indicate that kompas.com seems to frame a positive image of gamers to follow current market tastes. Positive image framing that focuses on income and e-sports shows that kompas.com is still subject to the Kompas Group which has an interest in gamers-themed news."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2021
T-pdf
UI - Tesis Membership Universitas Indonesia Library
McLuhan, Marshall
London: Routledge, 1994
302.23 MCH u
Buku Teks Universitas Indonesia Library