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Hasil Pencarian

Ditemukan 84 dokumen yang sesuai dengan query
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Zhigeng Pan, editor
"This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation, games and 2D animation, and digital media and its applications."
Berlin: [, Springer-Verlag], 2012
e20410377
eBooks  Universitas Indonesia Library
cover
Zhigeng Pan, editor
"This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches."
Berlin: [Springer-Verlag, ], 2012
e20410412
eBooks  Universitas Indonesia Library
cover
hapus3
"This book introduces advanced and hybrid compression techniques specifically used for medical images. The book discusses conventional compression and compressive sensing (CS) theory based approaches that are designed and implemented using various image transforms, such as: Discrete Fourier Transform (DFT), Discrete Cosine Transform (DCT), Discrete Wavelet Transform (DWT), and Singular Value Decomposition (SVD) and greedy based recovery algorithm. The authors show how these techniques provide simulation results of various compression techniques for different types of medical images, such as MRI, CT, US, and x-ray images. Future research directions are provided for medical imaging science. The book will be a welcomed reference for engineers, clinicians, and research students working with medical image compression in the biomedical imaging field.
Covers various algorithms for data compression and medical image compression;
Provides simulation results of compression algorithms for different types of medical images;
Provides study of compressive sensing theory for compression of medical images."
Switzerland: Springer Nature, 2019
e20508967
eBooks  Universitas Indonesia Library
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Miller, Michael E.
"This book explores the principles, design, and image processing of multi-primary displays, and introduces the reader to the intricacies of the typical imaging pathways which influence display design and the perception of color within a display system.
Early chapters introduce the concepts behind human perception, color science, and lighting, which are necessary to fully understand multi-primary displays. The reader is also introduced to digital capture and transmission systems to better understand the ecosystem in which multi-primary displays exist. Subsequent chapters introduce the reader to current display technologies, including LCD, OLED, and inorganic LED displays. The working principles, performance, and upcoming advances are discussed for each of these technologies to provide the reader with a clear understanding of the tradeoffs which are necessary when considering multi-primary displays. This discussion is followed by an in-depth discussion of the image processing technology necessary to implement multi-primary displays. The book concludes with chapters that clearly discuss the advantages and limitations of multi-primary displays for direct view, virtual reality, and augmented reality displays.
The book provides a broad viewpoint across the entire display ecosystem, explaining the interactions among system components to provide a rationale for the further development of multi-primary displays.
Whether the reader is interested in broadening their understanding of display systems or the development of multi-primary displays, the text provides and understandable and practical summary of important display system concepts."
Switzerland: Springer Nature, 2019
e20509674
eBooks  Universitas Indonesia Library
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