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Hasil Pencarian

Ditemukan 25 dokumen yang sesuai dengan query
cover
Graham, Ian S.
New York: John Wiley & Sons, 1995
R 006.74 GRA h
Buku Referensi  Universitas Indonesia Library
cover
Fuller, Robert
New York: McGraw-Hill , 2002
004.6 FUL h
Buku Teks  Universitas Indonesia Library
cover
Taylor, Dave
California: IDG Books Worldwide, 2000
005.72 TAY c
Buku Teks  Universitas Indonesia Library
cover
Oliver, Dick
Indianapolis: SAMS, 1997
006.74 OLI t
Buku Teks  Universitas Indonesia Library
cover
Hyman, Michael l.
California: IDG Books Worldwide, Inc., 1997
005.72 HYM d
Buku Teks  Universitas Indonesia Library
cover
Tittel, Ed.
Foster City: IDG Books, 1995
005.75 TIT h
Buku Teks  Universitas Indonesia Library
cover
Ray, Deborah S.
Foster City: IDG Books Worldwide, 1996
005.75 RAY h
Buku Teks  Universitas Indonesia Library
cover
Shelly, Gary B.
"Chengage learning international edition. Cengage learning's mission is to shape the future of global learnig by delivering consistenly better learning solutions for students, intructors, and institutions worldwide. this textbook is the result of an innovative and collaborative global development process designed designed to engage students and deliver conten and cases with global relevance."
Boston: Course Technology, Cengage Learning, 2013
006.74 SHE h
Buku Teks  Universitas Indonesia Library
cover
Kuryanovich, Egor
"HTML5 games most wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7."
New York: Springer, 2012
e20425539
eBooks  Universitas Indonesia Library
cover
Fakultas Teknik Universitas Indonesia, 1999
S39024
UI - Skripsi Membership  Universitas Indonesia Library
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