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Hasil Pencarian

Ditemukan 6 dokumen yang sesuai dengan query
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Walter Orlando Wijaya, author
ABSTRACT
Video Games are a form of an audio-visual entertainment that is commercialized to the public, either through physical or digital form, and is a subject of Intellectual Property Law, under the definition of article 2 of the Berne Convention as Literary and Artistic Work. Within video games, contains several types...
2019
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UI - Skripsi (Membership)  Universitas Indonesia Library
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Eliza Anggasari, author
ABSTRAK
Skripsi ini membahas mengenai fenomena peniruan yang dilakukan terhadap suatu permainan video sehingga menghasilkan permainan video lainnya yang serupa dengan permainan video tersebut. Berkaitan dengan hal tersebut, skripsi ini membahas mengenai bagaimana hak cipta terkhususnya hak cipta Indonesia berdasarkan Undang-Undang No. 28 Tahun 2014 memandang fenomena ini, mencakup bagaimana suatu...
2018
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UI - Skripsi (Membership)  Universitas Indonesia Library
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Chairin Nisa Chalila, author
Penyelenggara sistem elektronik yaitu penyelenggara video game, sudah seharusnya memiliki tanggung jawab terhadap turnamen electronic Sport yang menggunakan video game buatannya. Tanggung jawab ini menjadi penting karena turnamen eSport merupakan salah satu sarana utama bagi perusahaan untuk mempromosikan video game buatannya. Selain itu turnamen tersebut mempertaruhkan hadiah berupa uang tunai...
Depok: Fakultas Hukum Universitas Indonesia, 2023
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UI - Skripsi (Membership)  Universitas Indonesia Library
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There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at work : stories behind the games people play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored...
New York: Springer, 2012
e20426553
eBooks  Universitas Indonesia Library
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Muhammad Andika Jaka Daniswara, author
ABSTRACT
This paper examines the role of customers and inter firm collaboration in becoming a source of sustained competitive advantage in video game industry. The study used resource based view of the firm and dynamic capabilities as the theoretical approach, focusing on the internal side of the firm in making an...
2017
S68151
UI - Skripsi (Membership)  Universitas Indonesia Library
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Cannon-Bowers, Janis A., author
Hershey, PA: Information Science Reference, 2010
794.8 CAM s
Buku Teks  Universitas Indonesia Library