Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 4 dokumen yang sesuai dengan query
cover
Risma Fitriyanti
"Dalam beberapa tahun terakhir, desain komputasional telah mengubah paradigma desain tradisional dengan memungkinkan penciptaan desain yang lebih efisien melalui teknik digital. Salah satu permasalahan utama yang dihadapi arsitek di era digital ini adalah tantangan dalam menghasilkan desain berkelanjutan untuk menjaga keberlangsungan hidup antara manusia dan alam. Biomimetik, pendekatan yang meniru strategi dan prinsip alam, dapat menjadi solusi dalam menghadapi tantangan ini. Studi ini membahas implementasi pendekatan biomimetik dalam desain komputasional untuk menghasilkan sebuah visualisasi proses desain biomimetik hingga akhirnya dapat menghasilkan desain inovatif berbasis alam. Studi ini dilakukan melalui studi literatur, kuesioner, dan studi kasus. Studi kasus dilakukan dengan mengimplementasi pendekatan biomimetik dalam proses desain komputasional, sehingga dapat menciptakan envelope bangunan yang adaptif terhadap konteks lingkungan terutama intensitas cahaya matahari. Proses ini akan melibatkan tiga tahap utama yaitu knowledge, abstraction, dan application. Ketiga tahap ini dilewati dengan pemahaman mendalam terhadap prinsip-prinsip biologis dan adaptasinya dalam konteks desain arsitektur. Tujuan dari studi ini adalah mengivestigasi potensi integrasi pendekatan biomimetik dengan desain komputasional, serta memberikan visualisasi proses desain komputasional yang mengimplementasikan pendekatan biomimetik dalam menghasilkan sebuah envelope bangunan yang mengadaptasi prinsip alam.

In recent years, computational design has transformed the traditional design paradigm by enabling the creation of more efficient designs through digital techniques. One of the main challenges faced by architects in this digital era is the need to produce sustainable designs to maintain the coexistence between humans and nature. Biomimetic, an approach that mimics the strategies and principles of nature, can provide a solution to this challenge. This study discusses the implementation of the biomimetic approach in computational design to produce a visualization of the biomimetic design process, ultimately leading to innovative nature-based designs. The study is conducted through literature review, questionnaires, and case studies. The case study involves implementing the biomimetic approach in the computational design process to create a building envelope that adapts to the environmental context, particularly sunlight intensity. This process involves three main stages: knowledge, abstraction, and application. These stages are undertaken with a deep understanding of biological principles and their adaptation in the context of architectural design. The aim of this study is to investigate the potential integration of the biomimetic approach with computational design and provide a visualization of the computational design process that implements the biomimetic approach in creating a building envelope that adapts natural principles."
Depok: Fakultas Teknik Universitas Indonesia, 2024
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Raisah Ali
"Proses desain arsitektural menghadapi tantangan yang semakin kompleks di era digital— menuntut pendekatan inovatif seperti Computational Design Thinking (CDT) untuk menyelesaikan masalah multifaset. Namun, adopsi CDT di Indonesia masih terbatas karena kurangnya paparan awal terhadap konsep Computational Thinking (CT). Penulis tertarik untuk menelaah relevansinya dengan fakta bahwa anak-anak dan remaja di Indonesia memiliki ketertarikan yang tinggi terhadap video game. Studi ini bertujuan untuk mengkaji bagaimana video game populer, Minecraft, dapat digunakan sebagai platform untuk memperkenalkan dan melatih keterampilan CDT, khususnya bagi individu yang tertarik pada bidang arsitektur. Penelitian ini mengeksplorasi integrasi tiga topik utama: Computational Design Thinking, Architectural Design, dan Video Game, dengan menggunakan Minecraft sebagai studi kasus untuk menganalisis keterkaitannya dari game design dan game play. Dengan pendekatan mixed-methods yang melibatkan studi literatur, pengembangan kerangka berpikir, dan analisis studi kasus, penulisan ini menemukan bahwa Minecraft dapat mensimulasikan prinsip-prinsip CT dan CDT, seperti eksplorasi kreatif, pengembangan kesadaran spasial, pemecahan masalah algoritmik, kerja sama tim, dan kebebasan desain interaktif—tetapi belum secara menyeluruh. Minecraft melibatkan pemain dalam lingkungan virtual dan mensimulasikan tantangan desain dunia nyata, hingga pada akhirnya dapat mendorong inovasi, kreativitas, dan pemahaman yang lebih mendalam untuk nantinya menghadapi perubahan paradigma menuju desain komputasional dan menjadi intelligent designer.

The architectural design process faces increasingly complex challenges in the digital era, requiring innovative approaches such as Computational Design Thinking (CDT) to address multifaceted problems. However, the adoption of CDT in Indonesia remains limited due to the lack of early exposure to the concept of Computational Thinking (CT). The author is interested in examining its relevance, particularly considering that children and teenagers in Indonesia demonstrate a high interest in video games. This study aims to investigate how a popular video game, Minecraft, can be used as a platform to introduce and basic understanding of CDT, especially for individuals interested in the field of architecture. The research explores the integration of three main topics: Computational Design Thinking, Architectural Design, and Video Games, using Minecraft as a case study to analyze the connection between game design and gameplay. Through a mixed-methods approach involving literature studies, the development of conceptual frameworks, and case study analysis, this study finds that Minecraft can simulate principles of CT and CDT, such as creative exploration, spatial awareness development, algorithmic problem-solving, teamwork, and interactive design freedom—though not comprehensively. Minecraft engages players in virtual environments and simulates real-world design challenges, ultimately fostering innovation, creativity, and deeper understanding. This prepares players to adapt to paradigm shifts toward computational design and become intelligent designers."
Depok: Fakultas Teknik Universitas Indonesia, 2025
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Aidil Fitriansyah
"Tingkat produktivitas yang rendah dalam sektor konstruksi berdampak pada efisiensi waktu perencanaan. Computational design (CD) sebagai teknologi pendukung eksplorasi solusi desain berbasis parametric dan Building Information Modelling (BIM) sebagai teknologi pendukung untuk Material Take-off dan produksi gambar dinilai mampung mengatasi masalah tersebut. Namun, integrasi teknologi CD dan BIM dalam perencanaan dapat menimbulkan risiko. Penelitian ini bertujuan mengembangkan Standar Operasional Prosedur (SOP) perencanaan pada tahap schematic design dengan penerapan CD dan BIM berbasis risiko. Selain itu, penelitian ini menganalisis pengaruh SOP perencanaan pada tahap schematic design dengan implementasi CD dan BIM terhadap kinerja waktu perencanaan. Metode Delphi digunakan untuk merancang SOP, dan analisis data menggunakan SPSS versi 29. Dalam penelitian ini, diidentifikasi total 66 potensi risiko pada tahap perencanaan, dengan 20 faktor risiko dikategorikan sebagai risiko tinggi. Dalam konteks pengaruh SOP terhadap kinerja waktu perencanaan (Y), ditemukan dua faktor yang signifikan, yaitu faktor analisis konseptual struktur (F1) dan tinjauan kemajuan perencanaan (F2). Model hubungan yang dihasilkan adalah Y = 4.423 + 0.305 (F1) + 0.223 (F2). Hasil penelitian ini diharapkan memberikan kontribusi bagi pemahaman dan pengembangan strategi untuk meningkatkan kinerja waktu perencanaan dalam industri konstruksi.

Low productivity in the construction sector impacts design time efficiency. Computational design (CD), as a supporting technology for exploring parametric-based design solutions, and Building Information Modelling (BIM), as a technology for Material Take-off and drawing production, are deemed capable of addressing this issue. However, the integration of CD and BIM technologies in design may pose risks. This research aims to develop Standard Operating Procedures (SOP) for design at the schematic design stage with the implementation of risk-based CD and BIM. Additionally, the study analyzes the influence of planning SOP at the schematic design stage with the implementation of CD and BIM on design time performance. The Delphi method is used to design SOP, and data analysis utilizes SPSS version 29. In this study, a total of 66 potential risks were identified in the design stage, with 20 risk factors categorized as high risk. In the context of the influence of SOP on planning time performance (Y), two significant factors were identified: the conceptual structural analysis factor (F1) and the progress review factor in planning (F2). The resulting relationship model is Y = 4.423 + 0.305 (F1) + 0.223 (F2). The findings of this research are expected to contribute to understanding and developing strategies to enhance planning time performance in the construction industry."
Depok: Fakultas Teknik Universitas Indonesia, 2024
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
cover
Diegel, Olaf
"This book provides a wealth of practical guidance on how to design parts to gain the maximum benefit from what additive manufacturing (AM) can offer. It begins by describing the main AM technologies and their respective advantages and disadvantages. It then examines strategic considerations in the context of designing for additive manufacturing (DfAM), such as designing to avoid anisotropy, designing to minimize print time, and post-processing, before discussing the economics of AM.
The following chapters dive deeper into computational tools for design analysis and the optimization of AM parts, part consolidation, and tooling applications. They are followed by an in-depth chapter on designing for polymer AM and applicable design guidelines, and a chapter on designing for metal AM and its corresponding design guidelines. These chapters also address health and safety, certification and quality aspects. A dedicated chapter covers the multiple post-processing methods for AM, offering the reader practical guidance on how to get their parts from the AM machine into a shape that is ready to use. The books final chapter outlines future applications of AM. "
Singapore: Springer Nature, 2020
e20505492
eBooks  Universitas Indonesia Library