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Hasil Pencarian

Ditemukan 6 dokumen yang sesuai dengan query
cover
cover
Hollands, William D.
London: Library Association Publishing, 1999
025.04 HOL t
Buku Teks  Universitas Indonesia Library
cover
San Francisco: Pfeiffer, 2006
658.312 4 BUI (1)
Buku Teks  Universitas Indonesia Library
cover
"Do you need to know or pass along the most basic elements of training practice NOW? This is the Infoline for you. The issue explores essential knowledge areas including: the basics of adult learning theory, how to recognize and use various training styles and methods, and how present and facilitate effectively. In addition, you will find useful sidebars on identifying key trainer competencies, the basics of instructional design, and helpful tips for dealing with difficult participants."
Alexandria, VA: [American Society for Training and Development Press, American Society for Training and Development Press], 2005
e20435661
eBooks  Universitas Indonesia Library
cover
Russell, Lou
"This book describes a project management approach and development process that i created to provide my company with a flexible structure to manage projects. This approach was born out of necessity and, in truth, developed in the school of hard knocks as i developed a successful consulting business, in which a repetable approach to developing training programs is essential to success."
Alexandria, VA: [American Society for Training & Development Press;, ], 2000
e20435689
eBooks  Universitas Indonesia Library
cover
"This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research."
Switzerland: Springer Cham, 2019
e20501621
eBooks  Universitas Indonesia Library