Pengaruh bermain puzzle video game terhadap kemampuan penalaran induktif pada anak usia sekolah = The effects of playing puzzle video games toward inductive reasoning ability on school age children
Laras Sekar Melati;
Patricia Adam, supervisor; Derry Busriati, examiner; Adi Respati, examiner
(Fakultas Psikologi Universitas Indonesia, 2014)
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Penelitian eksperimental ini bertujuan untuk menguji adanya pengaruh bermain puzzle video game terhadap kemampuan penalaran induktif pada tiga kelompok yang berbeda. Sebanyak 45 siswa kelas 3 SD dibagi menjadi tiga kelompok dengan perlakuan: (1) bermain puzzle video game selama 30 menit; (2) bermain puzzle video game selama 1 jam; dan (3) kelompok kontrol. Kemampuan penalaran induktif diukur melalui post-test menggunakan Raven's Coloured Progressive Matrices. Dengan membandingkan skor rata-rata tes menggunakan teknik independent sample t-test, didapatkan hasil bahwa bermain puzzle video game berpengaruh secara signifikan terhadap kemampuan penalaran induktif jika dibandingkan dengan kelompok kontrol (t(43) = 2,113, p = 0,04), sedangkan bermain puzzle video game selama 1 jam tidak berpengaruh secara signifikan terhadap kemampuan penalaran induktif jika dibandingkan dengan kelompok yang bermain puzzle video game selama 30 menit (t(28) = -0,599, p = 0,554). This experimental study aimed to examine the influence of playing puzzle video game on inductive reasoning ability in three different groups. Forty five third-graders divided into three treatment groups: (1) playing puzzle video game in 30 minutes; (2) playing puzzle video games in 1 hour; and (3) control group. Inductive reasoning ability was measured by post-test using Raven's Coloured Progressive Matrices. By comparing the mean scores with independent sample t-test, the results showed that playing puzzle video games significantly affect inductive reasoning ability compared to control group (t(43) = 2.113, p = .04), while playing puzzle video games for 1 hour does not significantly affect inductive reasoning ability compared to playing puzzle video game in 30 minutes (t(28) = -.599, p = 0.554). |
S55849-Laras Sekar Melati.pdf :: Unduh
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No. Panggil : | S55849 |
Entri utama-Nama orang : | |
Entri tambahan-Nama orang : | |
Subjek : | |
Penerbitan : | Depok: Fakultas Psikologi Universitas Indonesia, 2014 |
Program Studi : |
Bahasa : | ind |
Sumber Pengatalogan : | LibUI ind rda |
Tipe Konten : | text |
Tipe Media : | unmediated ; computer |
Tipe Carrier : | volume ; online resource |
Deskripsi Fisik : | xiii, 85 pages : illustration ; 28 cm + appendix |
Naskah Ringkas : | |
Lembaga Pemilik : | Universitas Indonesia |
Lokasi : | Perpustakaan UI, Lantai 3 |
No. Panggil | No. Barkod | Ketersediaan |
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S55849 | 14-22-02254606 | TERSEDIA |
Ulasan: |
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