:: eBooks :: Kembali

eBooks :: Kembali

Matrix transforms for computer games and animation

John Vince (Springer, 2012)

 Abstrak

Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

 File Digital: 1

Shelf
 Matrix Transforms for Computer Games and Animation.pdf :: Unduh

LOGIN required

 Metadata

No. Panggil : e20407637
Entri utama-Nama orang :
Subjek :
Penerbitan : London: Springer, 2012
Sumber Pengatalogan: LibUI eng rda
Tipe Konten: text
Tipe Media: computer
Tipe Pembawa: online resource
Deskripsi Fisik:
Tautan: http://link.springer.com/book/10.1007%2F978-1-4471-4321-5
Lembaga Pemilik:
Lokasi:
  • Ketersediaan
  • Ulasan
No. Panggil No. Barkod Ketersediaan
e20407637 TERSEDIA
Ulasan:
Tidak ada ulasan pada koleksi ini: 20407637