Full Description

Responsibility Statement by Jarrett Webb and James Ashley
Language Code eng
Edition
Collection Source Springer
Cataloguing Source LibUI eng rda
Content Type text (rdacontent)
Media Type computer (rdamedia)
Carrier Type online resources (rdacarrier)
Physical Description vxvii, 306 pages : illustration
Link http://link.springer.com/book/10.1007%2F978-1-4302-4105-8
 
  •  Availability
  •  Digital Files: 1
  •  Review
  •  Cover
  •  Abstract
Call Number Barcode Number Availability
e20425500 20-25-71984995 TERSEDIA
No review available for this collection: 20425500
 Abstract
Beginning kinect programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio. Provides fun examples that keep you engaged and learning.