Computer games and the social imaginary
Graeme Kirkpatrick (Polity Press, 2013)
|
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; a new cultural practice with its own values. |
No. Panggil : | 794.8 KIR c |
Entri utama-Nama orang : | |
Subjek : | |
Penerbitan : | Cambridge, UK: Polity Press, 2013 |
Sumber Pengatalogan: | LibUI eng rda |
ISBN: | 9780745641102 |
Tipe Konten: | text |
Tipe Media: | unmediated |
Tipe Carrier: | volume |
Edisi: | |
Catatan Seri: | Digital media and society series |
Catatan Umum: | |
Catatan Versi Asli: | |
Deskripsi Fisik: | viii, 219 pages ; 21 cm |
Lembaga Pemilik: | Universitas Indonesia |
Lokasi: | Perpustakaan UI, Lantai 2 |
No. Panggil | No. Barkod | Ketersediaan |
---|---|---|
794.8 KIR c | 01-18-04277 | TERSEDIA |
Ulasan: |
Tidak ada ulasan pada koleksi ini: 20480532 |