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Title Computer games and the social imaginary
Author Kirkpatrick, Graeme, 1963-, author
Joint Author
Publisher Cambridge, UK: Polity Press, 2013
Subject Video games -- Social aspects
Video gamers -- Social life and customs -- 21st century
Computer games -- History
Computer games -- Social aspects
Location Perpustakaan UI, Lantai 2
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794.8 KIR c 01-18-04277 TERSEDIA
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 Abstract
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; a new cultural practice with its own values.