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Ditemukan 189 dokumen yang sesuai dengan query
cover
Jakarta: Kementerian Pemuda dan Olahraga RI, 2018
793.095 IND p
Buku Teks  Universitas Indonesia Library
cover
Jakarta: Kementerian Pemuda dan Olahraga RI, 2018
793.095 IND a
Buku Teks  Universitas Indonesia Library
cover
Chen, Chris, author
New York : McGraw-HIll , 2005
658.312 4 CHE b (1)
Buku Teks  Universitas Indonesia Library
cover
cover
Newstrom, John W., author
New York: McGraw-Hill, 1995
658.4 NEW b
Buku Teks  Universitas Indonesia Library
cover
Hulsey, Nathan, author
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends...
Bingley: Emerald Publishing Limited, 2020
e20528031
eBooks  Universitas Indonesia Library
cover
This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering,...
Berlin: Springer-Verlag, 2012
e20407872
eBooks  Universitas Indonesia Library
cover
Sugar, Steve, author
Eleven classroom-tested games that can be mixed, matched, and modified for any training objective. Facilitate and evaluate your learning game play with the right combination of paper exercises, card games, board games, and unconventional activities that require a variety of unique props. Training Games provides a convenient game-use matrix to help...
Alexandria, Virginia: American Society for Training & Development, 2006
e20441282
eBooks  Universitas Indonesia Library
cover
Buckner, Marilyn, author
This issue describes the various types of simulations and offers guidelines on designing successful simulations. Inside you'll find tips for designing and conducting role plays...
Alexandria, VA: [American Society for Training and Development Press, American Society for Training and Development Press], 2001
e20435724
eBooks  Universitas Indonesia Library
cover
Thiagarajan, Sivasailam, author
Create 30, learner-centered games in five key training areas: performance, communication, teamwork, leadership, and diversity. With a single deck of cards, a timer, and a user's guide, you can mix and match games to create a unique, fun, and customized learning experience. Participants are encouraged to be creative while they learn...
Alexandria, Virginia: American Society for Training & Development, 2007
e20441341
eBooks  Universitas Indonesia Library
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