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Ditemukan 17 dokumen yang sesuai dengan query
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Buckley, Lillian A., author
New York: Citation Press, 1975
372.6 BUC p
Buku Teks  Universitas Indonesia Library
cover
Sugar, Steve, author
Eleven classroom-tested games that can be mixed, matched, and modified for any training objective. Facilitate and evaluate your learning game play with the right combination of paper exercises, card games, board games, and unconventional activities that require a variety of unique props. Training Games provides a convenient game-use matrix to help...
Alexandria, Virginia: American Society for Training & Development, 2006
e20441282
eBooks  Universitas Indonesia Library
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Thiagarajan, Sivasailam, author
Create 30, learner-centered games in five key training areas: performance, communication, teamwork, leadership, and diversity. With a single deck of cards, a timer, and a user's guide, you can mix and match games to create a unique, fun, and customized learning experience. Participants are encouraged to be creative while they learn...
Alexandria, Virginia: American Society for Training & Development, 2007
e20441341
eBooks  Universitas Indonesia Library
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Arbianingsih, author
Diare merupakan penyebab kematian terbanyak kedua pada balita di Negara berkembang. Penyebab diare adalah buruknya perilaku hidup sehat masyarakat. Diperlukan inovasi untuk meningkatkan perilaku sehat khususnya anak prasekolah. Penanaman konsep perilaku yang baik pada periode ini akan menghasilkan perilaku yang baik di kemudian hari. Penelitian ini bertujuan untuk memperoleh game...
Depok: Universitas Indonesia, 2016
D1701
UI - Disertasi (Membership)  Universitas Indonesia Library
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Rinvolucri, Mario, author
Cambridge, UK: Cambridge University Press, 2006
428.007 RIN m
Buku Teks  Universitas Indonesia Library
cover
Discover the learning value of games, exercises, and puzzles. Revised edition...
Alexandria, VA: [American Society for Training and Development Press;American Society for Training and Development Press;American Society for Training and Development Press, American Society for Training and Development Press], 2005
e20435722
eBooks  Universitas Indonesia Library
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Sugar, Steve, author
Games are one of the most effective ways for learners to acquire and retain information. This issue presents five fully adaptable learning games selected to fill a specific function in a training plan. Each game is presented in terms of its learning objective, features and mode of play. A step-by-step...
Alexandria, VA: [American Society for Training and Development Press, American Society for Training and Development Press], 2000
e20429048
eBooks  Universitas Indonesia Library
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Sullivan, Rick, author
Keeping your training participants on task and in the room with you is a challenge for every trainer. This Infoline is a primer on the use of the most effective techniques including icebreakers, questioning, brainstorming, case studies, role playing, demonstrations, simulations, games, and more. The issue will show you how...
Alexandria, VA: [American Society for Training & Development Press, American Society for Training & Development Press], 2005
e20429168
eBooks  Universitas Indonesia Library
cover
Thiagarajan, Sivasailam Thiagi, author
Get the best from "Thiagi" with a training technique called interactive lectures (or lecture games) that combines elements from the lecture method and from training games. Contains detailed instructions for conducting six different lecture games...
Alexandria, VA: [American Society for Training & Development Press, American Society for Training & Development Press], 2001
e20432281
eBooks  Universitas Indonesia Library
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering,...
Berlin: Springer-Verlag, 2012
e20407872
eBooks  Universitas Indonesia Library
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