Dian Adisty Priyatna, author
Urgensi Pengaturan Fitur Loot Box dalam Indonesia Game Rating System sebagai Pemenuhan Hak Konsumen Permainan Interaktif Elektronik Atas Informasi (Studi Fitur Wish System dalam Genshin Impact) = The Urgency of Regulating The Loot Box Feature in Indonesia Game Rating System as The Fulfillment of The Video Game Consumer Rights to Information (Study of the Wish System Feature in Genshin Impact)
Fakultas Hukum Universitas Indonesia, 2023
 UI - Skripsi Membership
Gamers at work : stories behind the games people play / Morgan Ramsay
Springer, 2012
 eBooks
Dimas Zainul Haq, author
Imaji Seksual dan Objektifikasi Tubuh Perempuan dalam Permainan Honkai Impact (Studi Kasus: Komunitas Honkai Impact Indonesia) = Sexual Imagination and Objectification of Women's Bodies in the Game Honkai Impact (Case Study: Honkai Impact Community Indonesia)
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2023
 UI - Skripsi (Membership)
Adhitya M. Maheswara, author
"Assassin's Creed": Inovasi untuk Representasi Eropa dan Kontribusinya dalam Industri Digital. Analisis Seni Budaya dan Ekonomi Eropa ="Assassin's Creed": Innovations for European Representation and its Contribution in Digital Industry. European Economic and Cultural Arts Analysis
Sekolah Kajian Stratejik dan Global Universitas Indonesia, 2021
 UI - Tesis (Membership)
Muhammad Rifqi Adiasya, author
Pengaruh moderasi internet gaming addiction terhadap hubungan antara insomnia dengan kualitas hidup pada mahasiswa = The moderation effect of internet gaming addiction on relationship between insomnia and quality of life among college students
2017
 UI - Skripsi (Membership)
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