Amelia Yeza Pradhipta, author
Apropriasi Pemain pada Free-to-Play Game (Studi Kasus pada Pemain Gacha Game) = Player`s Appropriation of Free-to-Play Games (A Case Study of Gacha Game Player)
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2021
 UI - Tesis (Membership)
Joshua S. Prawiro, author
Dampak Visual Appeal dan Portability Terhadap Online Purchase Intention Konten Mobile Game Online di Indonesia = The Effect of Visual Appeal and Portability Towards Online Purchase Intention of Online Mobile Game Content in Indonesia
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis (Membership)
Dimitri Ismandana Utama Putera, author
Pengaruh User Generated Content dan Fear of Missing Out Terhadap Purchase Intention Pemain Mobile Gacha Game di Indonesia = The Effect of User Generated Content and Fear of Missing Out Towards Indonesian Mobile Gacha Gamers' Purchase Intention
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis (Membership)
Fairuz Nawfal Hamid, author
Rekomendasi Strategi untuk Peningkatan Keinginan Pembelian Item Mobile Game di Indonesia = Strategy Recommendations to Enhance Mobile Game In-App Purchase Intention in Indonesia.
Fakultas Teknik Universitas Indonesia, 2020
 UI - Tesis (Membership)
Luh Dyah Purnami, author
Pengaruh perceived value dan mobile game loyalty terhadap in-app purchase intention dalam mobile game di indonesia (studi kasus: mobile legend dan love nikki) = The effect of perceived value and mobile game loyalty on in-app purchase intention in mobile game in indonesia (case study: mobile legend and love nikki)
Fakultas Ekonomi dan BIsnis Universitas Indonesia, 2020
 UI - Skripsi (Membership)
<<   2 3 4   >>