Andi Muhammad Yusuf Syammil Reven, author
Memenangkan permainan industri mobile games di Indonesia: studi kasus pada Tinker World Hobo Games = Winning the game of mobile games industry in Indonesia: case study of Tinker World Hobo Games
2016
 UI - Skripsi (Membership)
Anisah, author
Analisis Faktor-Faktor yang Mempengaruhi Niat Perilaku dalam Menggunakan BMT Mobile di Indonesia = Analysis of Factors that Affect Behavioral Intention to Use BMT Mobile in Indonesia
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
 UI - Skripsi (Membership)
Rangga Husnaprawira Rasjad, author
Analisis hubungan service quality perceived value, customer satisfaction, dan post-purchase intention pada layanan mobile value-added service (M-Vas) di Jabodetabek = Relationship analysis amongst service quality perceived value, customer satisfaction, and post purchase intention in mobile value-added service (M-Vas) in Jabodetabek
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2015
 UI - Skripsi (Membership)
Satria Ramadhan, author
Analisis Faktor yang Memengaruhi Intention to use pada Aplikasi Mobile Garuda Indonesia = Analysis of Factor that Affecting Intention to use Garuda Indonesia Mobile Application
Fakultas Ilmu Komputer Universitas Indonesia, 2018
 UI - Tugas Akhir
Nadira Qanita, author
Analisis faktor-faktor yang memengaruhi intention to engage in gamification dan pengaruhnya terhadap brand attitude dan continuance intention pada mobile shopping application: studi kasus: Daily Games Shopee, Shopee = Understanding the intention to engage in gamification and its influence on brand attitude and continuance intention of mobile shopping application: case study: Daily Games Shopee, Shopee
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2019
 UI - Skripsi (Membership)
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