Daniel Pratomo Wibowo, author
Perbedaan agresi pada remaja pemain Video Games bertema kekerasan, bertema bukan kekerasan, dan remaja yang tidak bermain Video Game
Fakultas Psikologi Universitas Indonesia, 2009
 UI - Skripsi (Open)
Differences in prefential satisfaction indicators between two consumer groups in a mobile network
 Artikel Jurnal
Chika Carnation Tandri, author
Korelasi antara Kecenderungan Adiksi Gim dengan Perilaku Agresif pada Pelajar SMA di Jakarta = Correlation between Tendency of Game Addiction and Aggressive Behavior among High School Students in Jakarta
Fakultas Kedokteran Universitas Indonesia, 2020
 UI - Skripsi (Membership)
Raina Allya Hartawan, author
Pengaruh AR dalam In-App Mobile Marketing terhadap Customer Satisfaction dan Willingness to Buy dimediasi Customer Experience serta Efek Moderasi Trade-Off Between Price and Value & Trust (Studi Pada Pelanggan Maybelline dalam Aplikasi Shopee di DKI Jakarta) = The Effect of AR in In-App Mobile Marketing on Customer Satisfaction and Willingness to Buy mediated by Customer Experience and Moderating Effect of Trade-Off Between Price and Value & Trust (Study on Maybelline Customers in the Shopee Apps in DKI Jakarta)
Fakultas Ilmu Administrasi Universitas Indonesia, 2021
 UI - Skripsi (Membership)
Henshaw, Richard C., author
The executive game : an the finance game
Richard D. Irwin , 1972
 Buku Teks