Fadjrin Ashari Zihni, author
Evaluasi pemanfaatan koleksi permainan sebagai sarana menciptakan belajar sepanjang hayat di Perpustakaan Goethe-Institut Jakarta = The evaluation of utilizing games as medium to create lifelong learning in Goethe-Institute Library in Jakarta
Fakultas Ilmu Pengetahuan dan Budaya Universitas Indonesia, 2017
 UI - Skripsi Membership
Kumar, Jagdish, author
How to create a winning organization
S.S. Mubarak and Brothers, 1996
 Buku Teks
Koch, Edward I., 1924- , author
Buzz: how to create it and win with it
American Management Association, 2007
 eBooks
"Create a value of brand with personality"
 Artikel Jurnal
Vanessa, author
Peran pemahaman subkultur generasi X dan Y dalam membangun strategi keterlibatan konsumen : Studi terhadap Oreo 100th Anniversary campaign, 2012 = The role of understanding generation X and Y subculture to build customer engagement strategy
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
 UI - Makalah dan Kertas Kerja
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