Dian Adisty Priyatna, author
Urgensi Pengaturan Fitur Loot Box dalam Indonesia Game Rating System sebagai Pemenuhan Hak Konsumen Permainan Interaktif Elektronik Atas Informasi (Studi Fitur Wish System dalam Genshin Impact) = The Urgency of Regulating The Loot Box Feature in Indonesia Game Rating System as The Fulfillment of The Video Game Consumer Rights to Information (Study of the Wish System Feature in Genshin Impact)
Fakultas Hukum Universitas Indonesia, 2023
 UI - Skripsi Membership
Steven Siddharta Agung, author
Pengaruh perilaku bermain video games bertema kekerasan terhadap agresivitas pada murid kelas VI SD Santa Theresia Jakarta = The effect of playing violent video games on aggression amongst 6th grade elementary school students at Santa Theresia Jakarta
Fakultas Psikologi Universitas Indonesia, 2017
 UI - Skripsi (Membership)
Sirait, Hotma Linda E, author
Penggunaan social game pada usia dewasa uses gratifications pada media digital = Social game use by adults uses gratifications in digital media / Hotma Linda E. Sirait
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
 UI - Tesis (Membership)
Ghali Reksa Diraja, author
Perlindungan Konsumen untuk Anak di Bawah Umur dari Kecanduan Judi Online Akibat Penggunaan Praktik Bisnis Transaksi Mikro di Video Game Online = Consumer Protection for Minors from Online Gambling Addiction as a Result of the usage of Microtransaction Business Practice in Online Video Games
Fakultas Hukum Universitas Indonesia, 2021
 UI - Skripsi (Membership)
Gabriela Nauli Christyanti, author
Tanggung jawab hukum layanan kencan online sebagai penyelenggara sistem elektronik dalam peristiwa tindak pidana siber = Legal liabilities of online dating services as an electronic systems provider in the occurrence of cybercrimes
Fakultas Hukum Universitas Indonesia, 2022
 UI - Skripsi (Membership)
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