Are we having fun yet ? playability testing of mobile telephone games.
 Artikel Jurnal
Penilaian ranah afektif pembelajaran PKN melalui model value clarification technique (VCT) games
2008
 Artikel Jurnal
Jimmy Gozaly, author
Identifikasi Hubungan antara Perilaku Bermain Game Online terhadap Prestasi Belajar Mahasiswa: Studi Kasus Universitas "X"
Majalah Ilmiah Maranatha, 2010
 Artikel Jurnal
Hausrath, Alfred H.
Venture simulation in war, business, and politics / Alfred H. Hausrath
McGraw-Hill, 1971
 Buku Teks
Syahrul Hidayanto, author
Konstruksi identitas virtual pemain Massively Multiplayer Online Games (MMOG) subgenre battle royale = The virtual identity construction of battle royale Massively Multiplayer Online Games (MMOG) players
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2019
 UI - Tesis (Membership)
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