Faishal Majid, author
The Formation of consumer experiences through different realms: the study between Sportscapes and eSports dimensions = Pembentukan pengalaman konsumen melalui alam yang berbeda: studi antara Sportscapes dan dimensi eSports
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2020
 UI - Makalah dan Kertas Kerja
Brian Azeri, author
Playbour dan professional gamer dalam electronic sports (eSports): studi kasus professional gamer dalam league of legends garuda series = Playbour and professional gamer in electronic Sports (eSports): case study of professional gamer in league of legends garuda series
Universitas Indonesia, 2018
 UI - Skripsi (Membership)
Karin Patricia, author
Efek Mediasi Perceived Knowledge dan Excitement terhadap Niat Individu Melakukan Esports Betting = Mediation Effect of Perceived Knowledge and Excitement towards Esports Betting Intention
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi Membership
Yogi Perdana, author
Perancangan Knowledge Sharing System untuk Komunitas Esports Menggunakan User-Centered Design dan Gamification = Designing a Knowledge Sharing System for the Esports Community Using User-Centered Design and Gamification
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Tesis (Membership)
Myrza Fandhika Putra Soeripto, author
Analisis Peran Dimensi Homophily, Keterikatan Emosional, dan Keahlian terhadap Persepsi Konsumen terkait Popularitas Vlogger dan Perilaku Pembelian = Analysis of the Role of Homophily Dimensions, Emotional Attachment, and Expertise on Consumer’s Perception of Vlogger’s Popularity and Purchase Behavior
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
 UI - Skripsi (Membership)
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