Muhammad Khairil Razacky, author
In game purchase loot box dan gacha kaitannya dengan preferensi ekonomi, religiusitas, dan literasi finansial konvensional dan syariah: studi analisis Muslim Indonesia = In game purchase, loot box and gacha with economic preferences, religiosity, and conventional and sharia financial literacy: a study of Indonesian Muslims
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
 UI - Skripsi (Membership)
Muhammad Fernanda Taufiq, author
Faktor Pengaruh Pembelian Impulsif Mikrotransaksi Produk Loot Box pada Pemain Video Game FPS dan MOBA Generation Z Indonesia = Driving Factors of Loot Box Microtransaction Impulse Purchases on Indonesian FPS and MOBA Generation Z Video Game Players
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis (Membership)
Muhammad Fernanda Taufiq, author
Faktor Pengaruh Pembelian Impulsif Mikrotransaksi Produk Loot Box pada Pemain Video Game FPS dan MOBA Generation Z Indonesia = Driving Factors of Loot Box Microtransaction Impulse Purchases on Indonesian FPS and MOBA Generation Z Video Game Players
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis (Membership)
Dimitri Ismandana Utama Putera, author
Pengaruh User Generated Content dan Fear of Missing Out Terhadap Purchase Intention Pemain Mobile Gacha Game di Indonesia = The Effect of User Generated Content and Fear of Missing Out Towards Indonesian Mobile Gacha Gamers' Purchase Intention
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis (Membership)
Dian Adisty Priyatna, author
Urgensi Pengaturan Fitur Loot Box dalam Indonesia Game Rating System sebagai Pemenuhan Hak Konsumen Permainan Interaktif Elektronik Atas Informasi (Studi Fitur Wish System dalam Genshin Impact) = The Urgency of Regulating The Loot Box Feature in Indonesia Game Rating System as The Fulfillment of The Video Game Consumer Rights to Information (Study of the Wish System Feature in Genshin Impact)
Fakultas Hukum Universitas Indonesia, 2023
 UI - Skripsi Membership
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