Arsy Hanifa Noverani
Analysis on the Effects of Gamification on Senior High School Students: Gamification in Learning and Teaching Tools Used in Online Classes During Covid-19 = Analisis pada Efek Gamifikasi Terhadap Siswa Sekolah Menengah Atas: Gamifikasi di Alat Bantu Mengajar dan Belajar yang Digunakan di Kelas Daring Selama Covid-19
Fakultas Teknik Universitas Indonesia, 2021
 UI - Skripsi Membership
Penerapan model UTAUT untuk memahami penerimaan dan penggunaan Learning Management System Studi kasus : Experential E-Learning of Sanata Drama University
[Fakultas Ilmu Komputer Universitas Indonesia, Universitas Sanata Dharma. Program Studi Teknik Informatika], 2009
 Artikel Jurnal
Handbook of online learning : innovations in higher education and corporate training
edited by Kjell Erik Rudestam and Judith Schoenholtz-Read
Sage, 2002
 Buku Referensi
Collaborative knowledge creation: practice, tools, concepts
Anne Moen, Anders I. Morch, Sami Paavola, editor
[, Sense], 2012
 eBooks
Hybrid learning : 5th international conference, ICHL 2012, Guangzhou, China, August 13-15, 2012 : proceedings
edited by Simon K.S. Cheung
Springer-Verlag, 2012
 eBooks