Mutia Fadhila Putri
Analisis Faktor yang Mempengaruhi Loyalitas Penggunaan Gamifikasi pada Mobile Payment dan Perancangan Gamifikasi Menggunakan Uses Gratification Theory (UGT) dan Design Science Research (DSR) = Analysis Factors Affecting customers Loyalty in Using Gamification on Mobile Payment and Design of Gamification Based on Uses Gratification Theory (UGT) and Design Science Research (DSR) Approach
Fakultas Ilmu Komputer Universitas Indonesia, 2020
 UI - Tesis Membership
Adhwa Rana Sausan
Perancangan Strategi Mobile Marketing dengan Gamifikasi berdasarkan Pengaruh Gamifikasi terhadap Customer Engagement dan Loyalitas Pelanggan = Mobile Marketing Strategy Design with Gamification based on the Effect of Gamification on Customer Engagement and Customer Loyalty
Fakultas Teknik Universitas Indonesia, 2021
 UI - Skripsi Membership
Angginistanti Fairuz Hanun
Analisis Faktor Penentu Sikap dan Intensi Pembelian pada Mobile Branded Application: Integrasi Teori Uses and Gratification dan Theory of Planned Behavior = Analysis of Attitude and Purchase Intention Determining Factors on Mobile Branded Application: An Integration Theory of Uses and Gratification and Theory of Planned Behavior
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi Membership
Teguh Raharjo
Kerangka Kerja Enterprise Agile Berdasarkan The Essence Of Software Engineering Menggunakan Metodologi Design Science Research (DSR) = The Enterprise agile Framework based on the Essence of Software Engineering using design science research (DSR)
Fakultas Ilmu Komputer Universitas Indonesia, 2023
 UI - Disertasi Membership
Aprieza Nurizki
Perancangan strategi mobile marketing berbasis gamifikasi dalam Aplikasi Kopi Kenangan = Gamification-Based mobile marketing strategy design in Kopi Kenangan Application
2023
 UI - Skripsi Membership