Jahns Michael
Pengembangan Aplikasi Game-Based Learning Untuk Memperkenalkan Konsep Dasar Pemrograman Dengan Menerapkan Teknik Scaffolding = Developing a Game-based Learning App to Introduce Basic Programming Concepts by Applying Scaffolding
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi Membership
Irhamni Rahman
Evaluasi outcome Program Indonesia Digital Learning PT. Telkom Indonesia tahun 2016-2017 = The outcome evaluation of Indonesia Digital Learning Program PT. Telkom Indonesia in 2016-2017
2019
 UI - Tesis Membership
Firriyal Bin Yahya
Evaluasi desain interaksi pada Aplikasi E-Learning Pembelajaran Pemrograman : studi kasus Codecademy, W3Schools, dan Coursera = Evaluation of interaction design in E-Learning Applications Programming Learning : case studies Codecademy, W3Schools, and Coursera
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi Membership
Sri Palupi
Analisis dan desain e-learning diklat teknis pengelolaan perpustakaan menggunakan standar learning technology system architecture (IEEE P1484.1)
Perpustakaan Nasional RI, 2012
 Artikel Jurnal
Amelia Maharani Nurmalitasari
Analisis Faktor yang Memengaruhi Switching Intention dari E-learning Gratis ke E-learning Berbayar berdasarkan Teori Push-Pull-Mooring dan Value-based Adoption Model: Studi Kasus Ruangguru = Analysis of Factors Influencing Switching Intention from Free E-learning to Paid E-learning based on the Push-Pull-Mooring Theory and Value-based Adoption Model: A Case Study of Ruangguru
Fakultas Ilmu Komputer Universitas Indonesia, 2024
 UI - Skripsi Membership