Rajagukguk, Josia
Captivation dalam memahami simulasi dan representasi ruang pada video game first-person shooter = Captivation on understanding simulation and representation of space inside first-person shooter video game
Fakultas Teknik Universitas Indonesia, 2019
 UI - Skripsi Membership
Luqman Iffan Windrawan
Evaluasi Antarmuka Aplikasi Video Game Bergaya Pixel Art : Studi Kasus Pada Game Shovel Knight Dan Shovel Knight Dig = Evaluation on the User Interface of Pixel Art Styled Game Applications: Case Study on Shovel Knight and Shovel Knight Dig Games
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi Membership
Henddigi Shouldtant Zhillan Aqila
Representasi Mitologi Slavia-Rusia Pada Visualisasi Monster Dalam Video Game "The Witcher 3: Wild Hunt"/"Ved'mak 3: Dikaya Okhota" = Representation of Slavic-Russian Mythology in the Visualization of Monsters in the Video Game "The Witcher 3: Wild Hunt"/"Ved'mak 3: Dikaya Okhota"
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2022
 UI - Tugas Akhir
Aldo Wijanarko
Video Game Online sebagai Jalur Distribusi untuk Voucher Brand Retail = Online Video Games as Distribution Channel for Retail Brand Voucher.
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2020
 UI - Tesis Membership
Aldi Putra Laksana
Analisis pengaruh customer brand co-creation melalui virtual brand community terhadap brand knowledge dan brand value dalam industri game = The analysis of customer brand co-creation effect through virtual brand community towards brand knowledge and brand value in game industry
Fakultas Eknonomi dan Bisnis Universitas Indonesia, 2018
 UI - Tesis Membership