Martin, Scott M.
Serious games in personalized learning: new models for design and performance
Routledge, 2021
 eBooks
Fauzia
Pengaruh Perceived Usefulness, Perceived Ease of Use dan Trust terhadap Intention to Use Aplikasi Kesehatan Berbasis Online = Effects of Perceived Usefulness, Perceived Ease of Use and Trust in Intention to Use Online Based Health Applications.
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia , 2020
 UI - Tesis Membership
Jahns Michael
Pengembangan Aplikasi Game-Based Learning Untuk Memperkenalkan Konsep Dasar Pemrograman Dengan Menerapkan Teknik Scaffolding = Developing a Game-based Learning App to Introduce Basic Programming Concepts by Applying Scaffolding
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi Membership
Khafri Ramadhan
Analisis faktor-faktor yang mempengaruhi perceived enjoyment customer continuance intention pada pengguna mobile games = Analysis of factors which affecting perceived enjoyment customer continuance intention on mobile games users
Fakultas Teknik Universitas Indonesia, 2018
 UI - Skripsi Membership
Gultom, Richard Boloni
Analisis pengaruh perceived usefulness, perceived enjoyment, dan perceived ease of use terhadap intention to use smartphone dalam melakukan mobile shopping: studi kasus Lazada = Causal analysis of perceived usefulness perceived enjoyment and perceived ease of use of the intention to use smartphone in mobile shopping: case study Lazada
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2016
 UI - Skripsi Membership