Buku Teks :: Kembali

Buku Teks :: Kembali

Computer games and the social imaginary

Graeme Kirkpatrick (Polity Press, 2013)

 Abstrak

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; a new cultural practice with its own values.

 Metadata

Jenis Koleksi : Buku Teks
No. Panggil : 794.8 KIR c
Entri utama-Nama orang :
Subjek :
Penerbitan : Cambridge, UK: Polity Press, 2013
Sumber Pengatalogan: LibUI eng rda
ISBN: 9780745641102
Tipe Konten: text
Tipe Media: unmediated
Tipe Carrier: volume
Edisi:
Catatan Seri: Digital media and society series
Catatan Umum:
Catatan Versi Asli:
Deskripsi Fisik: viii, 219 pages ; 21 cm
Lembaga Pemilik: Universitas Indonesia
Lokasi: Perpustakaan UI, Lantai 2
  • Ketersediaan
  • Ulasan
  • Sampul
No. Panggil No. Barkod Ketersediaan
794.8 KIR c 01-18-04277 TERSEDIA
Ulasan:
Tidak ada ulasan pada koleksi ini: 20480532
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