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Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2005
S4979
UI - Skripsi Membership  Universitas Indonesia Library
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Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2004
S4948
UI - Skripsi Membership  Universitas Indonesia Library
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Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2006
S5004
UI - Skripsi Membership  Universitas Indonesia Library
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Oktina Dyah Emilda Sundari
"[ABSTRAK
Analisis Situasi
Creative entrepreneur adalah seseorang yang menanam modal melalui
bakatnya sendiri atau orang lain, yang jika dikelola dengan baik akan
menghasilkan manfaat bagi lingkungan dan ekonomi. Creative
entrepreneur merupakan langkah untuk mewujudkan ekonomi kreatif
Indonesia. Beberapa tahun belakangan, konsep creative entrepreneur
diminati oleh kalangan anak muda, tak terkecuali mahasiswa
Universitas Indonesia
Manfaat dan Tujuan Pengembangan Prototipe
Manfaat program ini antara lain memberikan informasi lengkap dan
memperkenalkan mahasiswa UI tentang creative entrepreneur.
Program ini bertujuan untuk memicu semangat kewirausahaan, melalui
bakat yang dimilikinya.
Prototipe yang Dikembangkan
Program radio yang diajukan adalah program yang khusus membahas
creative entrepreneur dengan sasaran khusus mahasiswa UI dan
sasaran umum anak muda Indonesia, dengan usia 18-35 tahun.
Program tersebut disajikan dalam format talk show dengan
mengundang narasumber, sesuai topik per pekannya. Topik-topik yang
ditawarkan tiap pekannya, berpedoman pada subsektor industri kreatif
Pekan Produk Kreatif Indonesia 2011 dan riset khalayak.
Evaluasi
-Pre test dilakukan dengan kuesioner online untuk mendapatkan
masukan agar program bisa lebih baik dan sesuai kebutuhan khalayak.
-Evaluasi dilakukan dengan metode penyebaran kuesioner online
kepada pendengar program Be Creativepreneur!.
-Evaluasi dari pendengar juga dilakukan melalui analisis pesan yang
masuk melalui e-mail, SMS, maupun media sosial. Dari evaluasi ini
akan terlihat pula seberapa besar respon dan interaksi pendengar
terhadap program Be Creativepreneur!
Anggaran
Anggaran Biaya Produksi Prototipe = Rp 265.000,00
Anggaran Biaya Produksi Program per episode = Rp 145.000,00
Anggaran Biaya Produksi per episode khusus kompetisi = Rp 715.000,00
Total biaya produksi = Rp 3.595.000,00
Perkiraan Pendapatan = Rp 500.000
Rencana Anggaran Evaluasi = Rp 150.000,00

ABSTRACT
Situation Analysis
Creative entrepreneur is when a person invests through his own or
other people?s skills, which will be useful for environment and
economy if managed well. Creative entrepreneur is a step to realize
Indonesia?s creative economy. For the past few years, the concept of
creative entrepreneur interests youth, with no exception of
Universitas Indonesia
The Advantages and The Purposes of Prototype Development
The benefits of this program are giving full information and
introducing UI students about creative entrepreneur.
This program aims on triggering the spirit of entrepreneurship
through the skills that are owned.
The Developed Prototype
Radio program that is proposed is the particular program that
discusses creative entrepreneur with UI students as the certain target
and Indonesian youth aged 18-35 as the general target. The
program is presented in a format of talk show by inviting
interviewee, according to weekly topic. The topics that are offered
every week are based on subsector creative industry, Pekan Produk
Kreatif Indonesia 2011 and public research.
The Evaluation
-Pretest is done with online questionnaire to get suggestion so the
program can be better and fit the public needs.
-Evaluation is done by spreading online questionnaire method to the
listeners of program Be Creativepreneur!
-Evaluation is also done by analyzing messages in e-mail, SMS, and
social media. Through this evaluation, it will be clear how much
response and listeners interaction to the program Be
Creativepreneurs!
Budget
Prototype Production Cost Budget= Rp 265.000,00
Program Production Cost Budget each episode = Rp 145.000,00
Program Production Cost Budget each competition episode = Rp
715.000,00
Total Production Cost = Rp 3.595.000,00
Estimated Income = Rp 500.000
Evaluation Budget Plan = Rp 150.000,00, Situation Analysis
Creative entrepreneur is when a person invests through his own or
other people’s skills, which will be useful for environment and
economy if managed well. Creative entrepreneur is a step to realize
Indonesia’s creative economy. For the past few years, the concept of
creative entrepreneur interests youth, with no exception of
Universitas Indonesia
The Advantages and The Purposes of Prototype Development
The benefits of this program are giving full information and
introducing UI students about creative entrepreneur.
This program aims on triggering the spirit of entrepreneurship
through the skills that are owned.
The Developed Prototype
Radio program that is proposed is the particular program that
discusses creative entrepreneur with UI students as the certain target
and Indonesian youth aged 18-35 as the general target. The
program is presented in a format of talk show by inviting
interviewee, according to weekly topic. The topics that are offered
every week are based on subsector creative industry, Pekan Produk
Kreatif Indonesia 2011 and public research.
The Evaluation
-Pretest is done with online questionnaire to get suggestion so the
program can be better and fit the public needs.
-Evaluation is done by spreading online questionnaire method to the
listeners of program Be Creativepreneur!
-Evaluation is also done by analyzing messages in e-mail, SMS, and
social media. Through this evaluation, it will be clear how much
response and listeners interaction to the program Be
Creativepreneurs!
Budget
Prototype Production Cost Budget= Rp 265.000,00
Program Production Cost Budget each episode = Rp 145.000,00
Program Production Cost Budget each competition episode = Rp
715.000,00
Total Production Cost = Rp 3.595.000,00
Estimated Income = Rp 500.000
Evaluation Budget Plan = Rp 150.000,00]"
2015
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
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Melati Pertiwi Putri
"[ABSTRAK
Bagian 1: Analisis Situasi
Minat membaca masyarakat Indonesia masih tergolong rendah karena minimnya sarana, informasi, serta koleksi buku. Di sisi lain, upaya mengapresiasi karya sastra Indonesia mulai berkembang baik. Namun, kebanyakan orang cenderung menganggap sastra itu berat. Padahal sastra banyak memberikan manfaat. Diperlukan adanya program khusus soal karya sastra Indonesia untuk segmen dewasa muda. Media yang digunakan adalah radio karena meski jangkauannya luas tetapi bisa membangun hubungan personal.
Hasil riset khalayak terhadap 55 pendengar radio menunjukkan mayoritas dari mereka merasa butuh dan tertarik dengan ide program bertema sastra. Hampir semua responden setuju jika program karya sastra Indonesia ini direalisasikan.
Bagian 2: Manfaat dan Tujuan Pengembangan Prototipe
Manfaat bagi khalayak: Meningkatkan kesadaran masyarakat terhadap pentingnya mengenal karya sastra Indonesia.
Manfaat bagi pengelola: Meningkatkan citra positif karena menghadirkan program yang mendidik masyarakat tentang sastra Indonesia.
Manfaat ekonomi: Pengelola mendapatkan pemasukan tambahan.
Tujuan sosial: Mengenalkan karya-karya sastrawan Indonesia.
Tujuan ekonomi: Menambah keuntungan lewat iklan dan sponsor.
Bagian 3: Prototipe yang Dikembangkan
Program bertema sastra ini mengusung format talkshow, dengan nama ?AKSARA? (Apresiasi Karya Sastra Indonesia). Program akan mengudara di KBR, setiap Sabtu, selama 1 jam, pukul 19.00-20.00 WIB. Program ini menghadirkan sastrawan, penyair, budayawan, atau kritikus sastra sebagai narasumber.
Bagian 4: Evaluasi
Media pre-test dilakukan dengan metode Focus Group Discussion (FGD) sebanyak 2 kali. Peserta FGD adalah 10 orang berusia 20-30 tahun. Pre-test dilakukan sebulan sebelum hari siaran program dan setelah prototipe program diproduksi.
Evaluasi akan dilaksanakan secara aktif dan pasif, setelah program disiarkan. Metodenya adalah kuesioner digital dan memantau respon pendengar via SMS, email, dan Twitter.
Bagian 5: Anggaran
Anggaran pembuatan prototipe: Rp 143.000,-
Anggaran pembuatan program per edisi: Rp 1.265.000,-
Total biaya produksi program selama tiga bulan (13 edisi):
Rp 16.445.000,-
Anggaran pre-test: Rp 1.925.000 dan Evaluasi per bulan: Rp 1.800.000;

ABSTRACT
Part 1: Situation Analysis
Indonesian literacy awareness is still low due to the lack of facilities, information, and book collections. On the one hand, the effort to appreciate Indonesian literature is growing immensely. On the other hand, many people tend to assume that literature is way too heavy, when actually it may give a very rewarding results to the ones study it. There is a growing need for a special program that discusses Indonesian literature targeting young adults segment. Radio became the media that the writer choose because it has the ability to reach a wide-scope of listeners, while still maintaining intimate-personal relationship with its designated listeners.
The result of audience?s research to the 55 radio listeners show that the majority of them need and excited to the idea of literature-themed programme. Most of them agree, incase this program of Indonesian literature to be created.
Part 2: The Advantages and the Purposes of Prototype Development
Benefits for the audience: Raising the public awareness on the importance of knowing Indonesian literature. Benefits for managers:Managing a positive image for the radio itself because it uses Indonesian literature as a tool to educate people. Economic benefits: Getting additional income. Social objectives: Introducing the works of Indonesian author. Economic objectives: Getting profits from advertisement and sponsorship.
Part 3: The Developed Prototype
This programme carries a talk show format, called "AKSARA" (Appreciation for Indonesian Literature). The program will air at KBR, every Saturday, for 1 hour, from 19:00 to 20:00 pm. This program presents a writer, a poet, a cultural observer, or literature critics as source persons.
Part 4: The Evaluation
A media pre-test will be conducted using Focus Group Discussion (FGD) method twice. The participants consist of 10 people aged 20-30 years. This pre-test will be done a month before the day of the broadcast program and after the program prototype is produced.
The evaluation will be carried out in both active and passive ways, right after the program is broadcast. A digital questionnaire will be used while monitoring the response of listeners via SMS, email, and Twitter simultaneously.
Part 5: Budget
Budget for prototype making : Rp 143.000 ,-
Budget for making programme per edition : Rp 1.265.000 ,- The total cost production for three months (13 editions): Rp 16.445.000 , -
Budget pre -test : Rp 1.925.000 and Evaluation each month: Rp1.800.000;Part 1: Situation Analysis
Indonesian literacy awareness is still low due to the lack of facilities, information, and book collections. On the one hand, the effort to appreciate Indonesian literature is growing immensely. On the other hand, many people tend to assume that literature is way too heavy, when actually it may give a very rewarding results to the ones study it. There is a growing need for a special program that discusses Indonesian literature targeting young adults segment. Radio became the media that the writer choose because it has the ability to reach a wide-scope of listeners, while still maintaining intimate-personal relationship with its designated listeners.
The result of audience?s research to the 55 radio listeners show that the majority of them need and excited to the idea of literature-themed programme. Most of them agree, incase this program of Indonesian literature to be created.
Part 2: The Advantages and the Purposes of Prototype Development
Benefits for the audience: Raising the public awareness on the importance of knowing Indonesian literature. Benefits for managers:Managing a positive image for the radio itself because it uses Indonesian literature as a tool to educate people. Economic benefits: Getting additional income. Social objectives: Introducing the works of Indonesian author. Economic objectives: Getting profits from advertisement and sponsorship.
Part 3: The Developed Prototype
This programme carries a talk show format, called "AKSARA" (Appreciation for Indonesian Literature). The program will air at KBR, every Saturday, for 1 hour, from 19:00 to 20:00 pm. This program presents a writer, a poet, a cultural observer, or literature critics as source persons.
Part 4: The Evaluation
A media pre-test will be conducted using Focus Group Discussion (FGD) method twice. The participants consist of 10 people aged 20-30 years. This pre-test will be done a month before the day of the broadcast program and after the program prototype is produced.
The evaluation will be carried out in both active and passive ways, right after the program is broadcast. A digital questionnaire will be used while monitoring the response of listeners via SMS, email, and Twitter simultaneously.
Part 5: Budget
Budget for prototype making : Rp 143.000 ,-
Budget for making programme per edition : Rp 1.265.000 ,- The total cost production for three months (13 editions): Rp 16.445.000 , -
Budget pre -test : Rp 1.925.000 and Evaluation each month: Rp1.800.000;Part 1: Situation Analysis
Indonesian literacy awareness is still low due to the lack of facilities, information, and book collections. On the one hand, the effort to appreciate Indonesian literature is growing immensely. On the other hand, many people tend to assume that literature is way too heavy, when actually it may give a very rewarding results to the ones study it. There is a growing need for a special program that discusses Indonesian literature targeting young adults segment. Radio became the media that the writer choose because it has the ability to reach a wide-scope of listeners, while still maintaining intimate-personal relationship with its designated listeners.
The result of audience?s research to the 55 radio listeners show that the majority of them need and excited to the idea of literature-themed programme. Most of them agree, incase this program of Indonesian literature to be created.
Part 2: The Advantages and the Purposes of Prototype Development
Benefits for the audience: Raising the public awareness on the importance of knowing Indonesian literature. Benefits for managers:Managing a positive image for the radio itself because it uses Indonesian literature as a tool to educate people. Economic benefits: Getting additional income. Social objectives: Introducing the works of Indonesian author. Economic objectives: Getting profits from advertisement and sponsorship.
Part 3: The Developed Prototype
This programme carries a talk show format, called "AKSARA" (Appreciation for Indonesian Literature). The program will air at KBR, every Saturday, for 1 hour, from 19:00 to 20:00 pm. This program presents a writer, a poet, a cultural observer, or literature critics as source persons.
Part 4: The Evaluation
A media pre-test will be conducted using Focus Group Discussion (FGD) method twice. The participants consist of 10 people aged 20-30 years. This pre-test will be done a month before the day of the broadcast program and after the program prototype is produced.
The evaluation will be carried out in both active and passive ways, right after the program is broadcast. A digital questionnaire will be used while monitoring the response of listeners via SMS, email, and Twitter simultaneously.
Part 5: Budget
Budget for prototype making : Rp 143.000 ,-
Budget for making programme per edition : Rp 1.265.000 ,- The total cost production for three months (13 editions): Rp 16.445.000 , -
Budget pre -test : Rp 1.925.000 and Evaluation each month: Rp1.800.000, Part 1: Situation Analysis
Indonesian literacy awareness is still low due to the lack of facilities, information, and book collections. On the one hand, the effort to appreciate Indonesian literature is growing immensely. On the other hand, many people tend to assume that literature is way too heavy, when actually it may give a very rewarding results to the ones study it. There is a growing need for a special program that discusses Indonesian literature targeting young adults segment. Radio became the media that the writer choose because it has the ability to reach a wide-scope of listeners, while still maintaining intimate-personal relationship with its designated listeners.
The result of audience’s research to the 55 radio listeners show that the majority of them need and excited to the idea of literature-themed programme. Most of them agree, incase this program of Indonesian literature to be created.
Part 2: The Advantages and the Purposes of Prototype Development
Benefits for the audience: Raising the public awareness on the importance of knowing Indonesian literature. Benefits for managers:Managing a positive image for the radio itself because it uses Indonesian literature as a tool to educate people. Economic benefits: Getting additional income. Social objectives: Introducing the works of Indonesian author. Economic objectives: Getting profits from advertisement and sponsorship.
Part 3: The Developed Prototype
This programme carries a talk show format, called "AKSARA" (Appreciation for Indonesian Literature). The program will air at KBR, every Saturday, for 1 hour, from 19:00 to 20:00 pm. This program presents a writer, a poet, a cultural observer, or literature critics as source persons.
Part 4: The Evaluation
A media pre-test will be conducted using Focus Group Discussion (FGD) method twice. The participants consist of 10 people aged 20-30 years. This pre-test will be done a month before the day of the broadcast program and after the program prototype is produced.
The evaluation will be carried out in both active and passive ways, right after the program is broadcast. A digital questionnaire will be used while monitoring the response of listeners via SMS, email, and Twitter simultaneously.
Part 5: Budget
Budget for prototype making : Rp 143.000 ,-
Budget for making programme per edition : Rp 1.265.000 ,- The total cost production for three months (13 editions): Rp 16.445.000 , -
Budget pre -test : Rp 1.925.000 and Evaluation each month: Rp1.800.000]"
2015
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Muhammad Ramadhan IP
"Prototype program televisi ini berbentuk rancangan program televisi yang berdurasi total 60 menit. Program “The Cendol Show” ini merupakan suatu program game show yang bertemakan kebudayaan tradisional. Peserta berlomba di daerah-daerah yang ada di Indonesia dalam tiga babak yaitu mencari tutor, bermain kuis rebutan yang berisi pertanyaan-pertanyaan mengenai kebudayaan setempat dan bermain permainan tradisional. Peserta dibagi atas tiga tim yang terdiri dari tiga orang. Setiap tim dipimpin oleh kapten yang berasal dari selebritis. Hadiah utama dari permainan ini sebesar Rp. 15.000.000,-.
Program ini bertujuan untuk memberikan tayangan yang berkualitas, menghibur, sekaligus mendidik bagi masyarakat. Melalui program ini, diharapkan masyarakat akan mampu melestarikan budaya yang semakin tergerus dengan adanya kemajuan teknologi. Program ini akan disiarkan secara live on tape setiap satu minggu sekali pada hari Jumat pukul 16.00 WIB di Trans TV. Biaya produksi program ini diperkirakan mencapai Rp. 299.970.000,-

"The Cendol Show" is a 60-minutes program’s prototype. This program bring up traditional culture as it main themes. Contestant will races throughout Indonesia within three stages, find a tutor, playing local content quiz, and playing traditional game. Contestants consist by three teams of participants. In every team there are three people with one captain from celebrity who lead the team. The prize in this program is Rp. 15.000.000,-.
This program is intended to give a quality show, entertain the people, and educating public. This program, expected people able to conserve the culture which eroded with the modern technology. This program will be broadcast by Trans TV, live on tape every Friday at 04.00 pm. For its first episode, “The Cendol Show”, production cost is estimated Rp. 299.970.000,-
"
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2012
S-Pdf
UI - Skripsi Open  Universitas Indonesia Library
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Ajeng Zahrah
"Televisi menampilkan representasi dunia lewat berbagai acaranya seperti sinetron, film, berita, dll. Refleksi stereotip gender pun dapat ditemukan pada televisi. Televisi pun sering mendukung gagasan-gagasan yang beredar dalam masyarakat mengenai apa yang disebut maskulin (yang menunjukkan sifat kelaki-lakian) dan feminin (yang menunjukkan sifat keperempuanan). Hal ini mencakup apa yang boleh/tidak boleh, pantas/tidak pantas dilakukan oleh perempuan dan laki-laki. Kebanyakan masyarakat mengharapkan tidak cukup seseorang tersebut menjadi laki-laki, namun is harus juga terlihat maskulin. Karakter seorang laki-laki umumnya dinilai dan bagaimana mereka bersikap tegas, bagaimana mereka menunjukkan `kejantanannya' dan ketika laki-laki tidak menunjukkan karakter feminin, entah dari cara berpakaian, perilaku, cara bicara maka masyarakat atau lingkungan sosialnya biasanya langsung mengadakan penolakan dengan menghukum, mengejek atau mencerca mereka. Penampilan pria yang feminin sebenarnya tidak asing bagi penonton televisi. Namun laki-laki yang feminin sering kali ditampilkan sebagai suatu yang dianggap lucu karena `Iceanehan' mereka. Tentu saja mereka dianggap sebagai penyimpangan terhadap konsep maskulin yang sudah terkonstruksi secara sosial di masyarakat. Tema-terra yang hadir di televisi biasanya mendukung gagasan tersebut. Televisi sebagai bagian dan kapitalisme sedikit sekali mendukung tema-tema minoritas sebagai wujud keberpihakannya pada yang berkuasa. Penelitian ini mengambil dua episode dari talk show Angin Malam RCTI yaitu "Badan Rambo, Hati ..." dan "Anakku Lain" sebagai kasus yang kan diteliti. Selain dipengaruhi oleh rutinitas media, teks media yang dihasilkan juga dipengaruhi oleh faktor individu, ideologi yang dimiliki masyarakat serta institusi-institusi lainnya seperti pengiklan. Metode analisis yang dipakai adalah Critical Discourse Analysis (CDA). Dan CDA yang dipakai adalah pada tingkat teks adalah metode analisis Norman Fairclough. Pada tingkat teks, penelitian ini memakai framing Pan dan Kosicki. Teknik ini dipilih karena bisa melihat strukstur sintaksis, skrip, tematik, dan retoris. Struktur-struktur tersebut dapat memperlihatkan bagaimana pembuat teks menyusun peristiwa, menceritakan peristiwa, mengungkapkan pandangannya atas peristiwa, serta menekankan arti tertentu ke dalam berita sehingga penelitian ini dapat melihat tanda-tanda simbolik diluar bahasa tertulis, dalam hal ini citra visual yang menjadi karakteristik program televisi. Analisis intertekstual dilakukan untuk melihat bagaimana teks `berdialog' dengan teks yang datang sebelumnya mengenai konsep maskulinitas. Hasil analisis menunjukkan adanya frame Laki-laki tidak harus berotot dan kuat. Ini bertentangan dengan tuntutan bahwa laki-laki harus mempunyai sikap mental yang jantan dan macho. kemudian frame laki-laki tidak harus selalu macho, laki-laki boleh saja menangis hal tidak sesuai dengan nilai-nilai dan sifat kejantanan yang identik dengan lakilaki yaitu laki-laki dianggap harus pemberani, tidak boleh cengeng atau menangis, tidak pengecut, karena laki-laki dianggap bukan makhluk melankolis dan sentimentil. Juga frame laki-laki digambarkan punya sisi feminin dengan pekerjaan yang menurut pandangan publik adalah pekerjaan yang berkarakter feminin, seperti koki, desainer, perias, dll. Hal ini bertentangan dengan norma maskulinitas tradisional yaitu harus menghindari feminitas. Yang terakhir frame laki-laki bisa saja berdandan. Ini bertentangan dengan sifat laki-laki yang di refleksikan oleh masyarakat bahwa laki-laki tidak terlalu memperhatikan penampilan. Analisis pada tingkat discourse practice menjelaskan kaitan antara faktor pembuat teks, dalam hal ini Razak Satari, dengan keterbukaan gender yang ditampilkannya dalam kedua episode Angin Malam tersebut. Hasil analisis ini juga menemukan pengaruh kapitalisme dalam penayangan episode-episode Angin Malam. Konteks historic dalam penelitian tampak dalam analisis sociocultural dimana masyarakat patriarki yang masih mengacu pada konsep maskulin dan feminin sebagai logika dualistik dan lingkungan kapital melingkupi media televisi dalam menampilkan program-program di RCTI. Kesimpulannya, dalam tingkat mikro terjadi representasi feminitas pada sosok pria. Hal ini dalam level discourse dipandang sebagai topik yang fenomenal karena terjadi konflik sehingga dianggap akan menarik pemirsa, karena pada tingkat makro (sociocultural) konsep maskulin sudah terlanjur mapan terkonstruksi dan feminitas pada sosok pria masih merupakan tema yang tidak populer di tengah masyarakat. Pada gilirannya kapitalisme turut mendorong lahirnya teks tersebut ditengah-tengah mapannya konsep maskulinitas di tengah masyarakat dan media, dalam kasus ini lewat industri televisi."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2003
S4328
UI - Skripsi Membership  Universitas Indonesia Library
cover
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2005
S4760
UI - Skripsi Membership  Universitas Indonesia Library
cover
Ayu Ivonne Khania Utami
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2006
S5031
UI - Skripsi Membership  Universitas Indonesia Library
cover
Dwi Fitrianto
"BAGIAN 1
Analisis Situasi
Fenomena eskapisme pada masyarakat urban makin marak terjadi, hal ini di dukung oleh desakan, himpitan dan permasalahan sosial di kota metropolitan, akibatnya banyak masyarakat yang melakukan berbagai macam cara untuk melakukan eskapisme, program reality show ini akan mengulas berbagai macam cara eskapisme yang menarik sehingga dapat dijadikan inspirasi untuk melakukan eskapisme di kota besar.
BAGIAN 2
Manfaat dan Tujuan Pengembangan Prototype
Manfaat utama pengembangan prototype ini adalah untuk menjadi inspirasi bagi masyarakat yang jenuh dengan rutinitas kota yang penat yang ingin mencari kesegaran baru. Tujuan utama pengembangan prototype ini adalah untuk membuat suatu program hiburan di televisi Indonesia yang tidak hanya menghibur namun juga menginspirasi.
BAGIAN 3
Prototype yang Dikembangankan
Prototype yang dikembangkan adalah prototype tayangan reality show yang berjudul “Great Escape” yang bercerita tentang perjuangan 3 orang laki-laki yang selalu ingin lari dari desakan dan himpitan Ibu Kota.
BAGIAN 4
Pre-Test dan Rencana Evaluasi
Pre-test dilakukan dengan menggunakan kuisioner dan melakukan wawancara praktisi. Sementara rencana evaluasi program akan dilakukan dengan metode focus group discussion ( FGD).
BAGIAN 5
Anggaran
Anggaran pembuatan prototype ini sebesar Rp 1.150.000,- . Rencana anggaran produksi program untuk satu episode sebesar Rp 32.500.000,-. Penghitungan pendapatan program bukannya dihitung melainkan ditetapkan berupa target revenue.

PART 1
Situation Analysis
The phenomenon of escapism was a often occurs in urban society , it is supported by the insistence, crush and social problems in metropolitan, as a result many people doing eskapisme in various ways, this reality program will review fun ways of eskapisme so that inspiring perform eskapisme in the big city.
PART 2
Benefits and Goals of the developing Prototype.
The main benefit of this prototype development is inspiring for people to bore with the routine who want to refreshing. The main purpose of prototype development is to create an entertainment program on Indonesian. television that not only entertain, but also inspiring. television that not only entertain, but also inspire.
PART 3
The development of Prototype
Prototype "The Great Escape" which tells the story of the struggle of three men always runs away from insistence and pressure of Capital.
PART 4
Pre-Test and Evaluation
The pre-test was implemented use a survey by means of questionnaires and interviews practitioners. While the program evaluation plan will be carried out by the method of focus group discussion (FGD).).
PART 5
Budgeting
This prototype budget of Rp 1.150.000, -. Plan program production budget for one episode of Rp 32.5 million, -. Calculated program income calculation but instead set a revenue target.
"
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
S54197
UI - Tugas Akhir  Universitas Indonesia Library
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