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Ditemukan 6706 dokumen yang sesuai dengan query
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Dal Mutto, Carlo
"Time-of-flight Cameras and microsoft kinect™ closely examines the technology and general characteristics of time-of-flight range cameras, and outlines the best methods for maximizing the data captured by these devices. This book also analyzes the calibration issues that some end-users may face when using these type of cameras for research, and suggests methods for improving the real-time 3D reconstruction of dynamic and static scenes.
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New York: [, Springer], 2012
e20398930
eBooks  Universitas Indonesia Library
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"3D imaging, analysis and applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis.
Composed of three sections, the first examines 3D imaging and shape representation, the second, 3D shape analysis and processing, and the last section covers 3D imaging applications. "
London: Springer, 2012
e20406290
eBooks  Universitas Indonesia Library
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Boston: Academic Press , 1990
006.3 MAC
Buku Teks  Universitas Indonesia Library
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Webb, Jarrett
"Beginning kinect programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio. Provides fun examples that keep you engaged and learning."
New York: Springer Science, 2012
e20425500
eBooks  Universitas Indonesia Library
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Danchilla, Brian
"Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL. Render realistic scenes. Work faster with frameworks. Improve rendering performance."
New York: Springer, 2012
e20425505
eBooks  Universitas Indonesia Library
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"Get "Up and running" with AutoCAD using Gindis’s combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom."
Waltham, MA: Academic Press, 2014
e20427785
eBooks  Universitas Indonesia Library
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"The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. These are, database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. "
London: Springer, 2012
e20407548
eBooks  Universitas Indonesia Library
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Manfred Buchroithner, editor
"This book covers most aspects of (auto-) stereoscopic representation techniques of both topographic and thematic geodata, be they haptic or not. Theory is treated as well as are many fields of concrete applications. Displays for big audiences and special single-user applications are presented, well-established technologies like classical manual fabrication of landscape reliefs contrast with cutting-edge developments."
Heidelberg : Springer, 2012
e20405729
eBooks  Universitas Indonesia Library
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Benoit M. Dawant, editor
"This book constitutes the refereed proceedings of the 5th International Workshop on Biomedical Image Registration, WBIR 2012, held in Nashville, Tennessee, USA, in July 2012. The 20 full papers and 11 poster papers included in this volume were carefully reviewed and selected from 44 submitted papers. They full papers are organized in the following topical sections, multiple image sets, brain, non-rigid anatomy, and frameworks and similarity measures."
Berlin : [, Springer-Verlag], 2012
e20410428
eBooks  Universitas Indonesia Library
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Li, Simon
"This book is about how to use computer software to manufacture and test virtually semiconductor devices in 3D. It brings to life the topic of semiconductor device physics, with a hands-on, tutorial approach that de-emphasizes abstract physics and equations and emphasizes real practice and extensive illustrations. Coverage includes a comprehensive library of devices, representing the state of the art technology, such as SuperJunction LDMOS, GaN LED devices, etc."
London: Springer Science+Business Media, 2012
e20418673
eBooks  Universitas Indonesia Library
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