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Hasil Pencarian

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Antonio Kruger, editor
"This book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations.
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Berlin: Springer, 2012
e20406428
eBooks  Universitas Indonesia Library
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Djody Putra Pohandi
"Pengujian usability merupakan suatu cara sistematik untuk mengamati pengguna ketika mencoba untuk menggunakan suatu produk atau sistem digital, dan kemudian mengumpulkan informasi secara spesifik apakah produk tersebut mudah atau sulit untuk digunakan. Penelitian awal menunjukkan bahwa pada studi kasus aplikasi X, aplikasi X masih mendapatkan penilaian yang kurang memuaskan dari pengguna dan hasil pengujian usability menunjukkan bahwa aplikasi X belum dapat diterima berdasarkan parameter penilaian dan masih terdapat kekurangan. Pada penelitian ini, dilakukan perancangan prototype suatu aplikasi jual beli cryptocurrency baru berdasarkan hasil evaluasi dari studi kasus aplikasi X, dengan menggunakan metode Goal-Directed Design. Perancangan dilakukan dengan menggunakan beberapa teori desain lainnya seperti Jakob’s Law, Friction, Threshold, dan Transition. Setelah itu, dilakukan pengujian kembali usability testing terhadap prototype rancangan desain aplikasi baru tersebut yang bertujuan untuk melihat perbandingan hasil usability testing dari prototype aplikasi baru dengan aplikasi X. Hasil dari penelitian ini adalah rekomendasi rancangan tampilan user interface dan user experience dari suatu aplikasi jual beli cryptocurrency.

Usability testing is a systematic way to observe users when they are trying to use a product or a digital system, and then gathering an information specifically about whether the product is easy or difficult to use. Preliminary research shows that in the case study of X application, the X application still gets an unsatisfactory rating from the users and the usability testing results indicate that application X has not been accepted based on the assessment parameters and there are still shortcomings in the application. In this study, a prototype design of a new cryptocurrency trading application was carried out based on the evaluation of the usability testing result of the X application case study, by using the Goal-Directed Design Method. The design conducted by using several of the design theories such as Jakob’s Law, Friction, Threshold, and Transition. After that, a usability testing was carried out again on the prototype of the new application design which aims to compare the usability testing results of the new applications prototype with the X applications. The result of this research is the design of user interface and user experience of a cryptocurrency trading application."
Depok: Fakultas Teknik Universitas Indonesia, 2022
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UI - Skripsi Membership  Universitas Indonesia Library
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Miller, Michael E.
"This book explores the principles, design, and image processing of multi-primary displays, and introduces the reader to the intricacies of the typical imaging pathways which influence display design and the perception of color within a display system.
Early chapters introduce the concepts behind human perception, color science, and lighting, which are necessary to fully understand multi-primary displays. The reader is also introduced to digital capture and transmission systems to better understand the ecosystem in which multi-primary displays exist. Subsequent chapters introduce the reader to current display technologies, including LCD, OLED, and inorganic LED displays. The working principles, performance, and upcoming advances are discussed for each of these technologies to provide the reader with a clear understanding of the tradeoffs which are necessary when considering multi-primary displays. This discussion is followed by an in-depth discussion of the image processing technology necessary to implement multi-primary displays. The book concludes with chapters that clearly discuss the advantages and limitations of multi-primary displays for direct view, virtual reality, and augmented reality displays.
The book provides a broad viewpoint across the entire display ecosystem, explaining the interactions among system components to provide a rationale for the further development of multi-primary displays.
Whether the reader is interested in broadening their understanding of display systems or the development of multi-primary displays, the text provides and understandable and practical summary of important display system concepts."
Switzerland: Springer Nature, 2019
e20509674
eBooks  Universitas Indonesia Library
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Tubagus Raihar Maqdisi
"ABSTRAK
Tingginya jumlah penumpang membuat PT KAI menambah armada kereta api di Indonesia sehingga meningkatnya kepadatan lalu lintas perkeretaapian. Kepadatan lalu lintas perkeretaapian berpengaruh terhadap pekerjaan pengatur perjalanan kereta api yang menggunakan meja pelayanan sebagai alat utama pelayanan kereta api. Kedepannya meja pelayanan jenis Visual display unit akan digunakan untuk menggantikan meja pelayanan yang lama. Penelitian ini bertujuan untuk mengevaluasi apakah interface meja pelayanan jenis Visual display unit telah memenuhi standar ergonomi. Kriteria evaluasi yang digunakan pada penelitian ini adalah efectiveness, efficiency, learnability dan juga satisfaction. Adapun metode penelitian yang digunakan adalah Hierarchy Task Analysis, performance measurement, System Usability Scale, USE Questionairre, and Retrospective Think Aloud. Hasil penelitian menghasilkan usulan pengembangan interface meja pelayanan jenis Visual display unit untuk memenuhi standar ergonomi

ABSTRAK
Due to increasing number of passenger, PT KAI increase number of train unit to operate in Indonesia which resulted in increased railway traffic density. The increase in railway traffic density has a direct effect to train dispatcher tasks that use control panel as the main tools for train dispatching. The purpose of this study is to evaluate whether the Interface Design of Visual display unit Train Dispatcher Control Panel have meet the ergonomic standards. The criteria for the evaluation are effectiveness, efficiency, learnability, and satisfaction. Task Analysis, Performance measurement, System Usability Scale, and USE Questionnaire, and Retrospective Think Aloud are used in this research. The result of this study is suggestion to develop interface design to meet ergonomic standards"
2016
S64156
UI - Skripsi Membership  Universitas Indonesia Library
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Cakir, R.A.
[Place of publication not identified]: John Wiley & Sons, 1980
004.77 CAK v
Buku Teks SO  Universitas Indonesia Library
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Keller, Peter A.
New York: John Wiley & Sons, 1997
621.381 KEL e
Buku Teks  Universitas Indonesia Library
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Ismail Khalil, editor
"The goal of this book is to provide a state the art of trustworthy ubiquitous computing to address recent research results and to present and discuss the ideas, theories, technologies, systems, tools, applications and experiences on all theoretical and practical issues."
Paris: Atlantis Press, 2012
e20406536
eBooks  Universitas Indonesia Library
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Resmini, Andrea
Boston: Elsevier, 2011
005.1 RES p
Buku Teks SO  Universitas Indonesia Library
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Kuniavsky, Mike
"Contents
Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware."
Amsterdam: Morgan Kaufmann Publisher, 2010
004.019 KUN s
Buku Teks SO  Universitas Indonesia Library
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Fristya Fadhilah Utami
"ABSTRAK

Sarana telekomunikasi sebagai sarana penyampaian informasi adalah salah satu sarana yang wajib ada pada moda transportasi massal berbasis rel. Penyampaian informasi didalam moda transportasi dapat dilakukan melalui layar informasi berbasis visual, yaitu On-Board Passenger Information Display. Tampilan informasi dapat mempengaruhi kepercayaan, keamanan, kenyamanan perjalanan, sehingga sangat penting untuk merancang On-Board Passenger Information Display sesuai dengan keinginan pengguna. maka dari itu, penelitian ini bertujuan untuk membuat rancangan user interfaceOn-Board Passenger Information Display yang sesuai dengan perspektif emosi pengguna. Metode yang digunakan pada proses perancangan adalah Kansei Engineeringmelalui analisis faktor dan association rules. Kansei Engineeringdigunakan untuk melakukan perancangan yang sesuai dengan kebutuhan dan preferensi pengguna. Association Rulesdigunakan untuk mengetahui hubungan kombinasi elemen desan dan atribut dengan emosi. Penelitian ini menghasilkan tiga tema rancangan dari tiga kansei words, yaitu Futuristik, Simpel dan Dinamis. Berdasarkan hasil pengujian yang dilakukan melalui performance metrics,self reported metrics, issued based metrics, dan eye tracking, rancangan kansei word Simpel memiliki peringkat dalam penilaian paling tinggi


ABSTRACT
Telecommunication facilities as a means of delivering information is a mandatory facility in rail-based transportation modes. Delivering information in transportation modes can be done through a visual-based information, the On-Board Passenger Information Display. Information that is shown to the passengers can affect trust, safety, travel and comfort, so it is very important to design an On-Board Passenger Information Displaythat is suitable to the users desire. Therefore, this study aims to design a user interface On-Board Passenger Information Display that suitable to the users emotional perspective. The method that is used is Kansei Engineering through analysis of factor and association rules. Kansei Engineering is used to design the user interface according to users preference and needs. Association rules inferred the relationship of combination of design elements and attributes with the degree of emotion.This study produced three design from kansei words, they were Futuristic, Simple and Dynamic. Based on the test results done by performance metrics,self reported metrics,issued based metrics, and eye tracking, kansei word Simple has the highest ranking. 

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2019
S-Pdf
UI - Skripsi Membership  Universitas Indonesia Library
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