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Ditemukan 13778 dokumen yang sesuai dengan query
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Danchilla, Brian
"Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL. Render realistic scenes. Work faster with frameworks. Improve rendering performance."
New York: Springer, 2012
e20425505
eBooks  Universitas Indonesia Library
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"Get "Up and running" with AutoCAD using Gindis’s combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom."
Waltham, MA: Academic Press, 2014
e20427785
eBooks  Universitas Indonesia Library
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"The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. These are, database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. "
London: Springer, 2012
e20407548
eBooks  Universitas Indonesia Library
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Boston: Academic Press , 1990
006.3 MAC
Buku Teks  Universitas Indonesia Library
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Suparno Sastra M.
Jakarta: Elex Media Komputindo, 2009
620.004 2 SUP d
Buku Teks  Universitas Indonesia Library
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Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks  Universitas Indonesia Library
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Herbert, Charles W.
Australia: Cengange Learning, 2011
005.13 HER i
Buku Teks SO  Universitas Indonesia Library
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"Di dalam pemilu, salah satu kategori pemilih yang mempunyai pengaruh besar terhadap kehidupan demokrasi di masa kini dan mendatang adalah pemilih pemula. Namun layaknya pemilih pemula, mereka selalu dianggap tidak memiliki pengalaman voting. Pendidikan politik yang masih rendah di kalangan pemilih pemula adalah sumber masalah yang cukup signifikan dalam proses pemilu. Beberapa waktu yang lalu, masyarakat DKI Jakarta telah melangsungkan pemilu untuk menentukan Gubernur dan Wakil Gubernur yang baru. Berdasarkan hasil rekapitulasi surat suara, Kota Administrasi Jakarta Timur merupakan wilayah dengan angka golput dan surat suara tidak sah yang tertinggi.
Berdasarkan penyebaran kuesioner yang dilakukan di wilayah Kota Administrasi Jakarta Timur, para pemilih pemula yang didominasi pelajar SMA belum mengerti mengenai prosedur pencoblosan, dan merasa sosialisasi yang selama ini dilakukan KPU kurang menarik sehingga diperlukan sebuah media alternatif baru dalam sosialisasinya. Pembuatan aplikasi simulasi menggunakan teknologi 3D Animation dirasa dapat membantu memecahkan masalah tersebut. Penggunaan teknologi 3D Animation ditambah dengan implementasi teknik collison detect-ion untuk menambah unsur realistis dari simulasi dan implementasi teknik biped-character rigging dalam video animasi diharapkan dapat memberikan kesan yang impresif, menarik minat, serta mudah dipahami dalam penggunaannya. Pembuatan aplikasi ini menggunakan metode pengumpulan data yang terdiri atas observasi, wawancara, kuesioner, studi pustaka dan studi literatur, sedangkan untuk metode perancangan aplikasi menggunakan IMSDD (Interactive Multimedia System Design and Development) yang terdiri dari empat tahapan, yaitu system requirement, design consideration, implementation, dan evaluation."
MULTI 1:1 (2015)
Artikel Jurnal  Universitas Indonesia Library
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Angel, Edward
Boston: Pearson, 2015
006.66 ANG i
Buku Teks  Universitas Indonesia Library
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Dal Mutto, Carlo
"Time-of-flight Cameras and microsoft kinect™ closely examines the technology and general characteristics of time-of-flight range cameras, and outlines the best methods for maximizing the data captured by these devices. This book also analyzes the calibration issues that some end-users may face when using these type of cameras for research, and suggests methods for improving the real-time 3D reconstruction of dynamic and static scenes.
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New York: [, Springer], 2012
e20398930
eBooks  Universitas Indonesia Library
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