Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 451 dokumen yang sesuai dengan query
cover
Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks  Universitas Indonesia Library
cover
Komatineni, Satya
"Pro android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4, which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This android 4 book Pro android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. Using the tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media and sensors."
New York : Springer, 2012
e20425573
eBooks  Universitas Indonesia Library
cover
Sood, Raghav
"This book walks you through the foundations of building an augmented reality application. From using various software and android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other android development books. "
New York : Springer, 2012
e20425581
eBooks  Universitas Indonesia Library
cover
Guihot, Herve
"Android allows developers to write apps using Java, C or a combination of both with the Android SDK and the Android NDK. This book reveals how to fine-tune your Android apps, making them more stable and faster. In this book, you'll learn the following, how to optimize your Java code with the SDK, but also how to write and optimize native code using advanced features of the Android NDK such as using ARM single instruction multiple data (SIMD) instructions (in C or assembly), how to use multithreading in your application, how make best use of memory and how to maximize battery life, and how to use to some OpenGL optimizations and to Renderscript, a new feature in Android 3.0 (Honeycomb) and expanded in Android 4.0 (Ice Cream Sandwich).
"
New York : Springer, 2012
e20425578
eBooks  Universitas Indonesia Library
cover
Angel, Edward
New York: Addison-Wesley, 1997
006.66 ANG i
Buku Teks  Universitas Indonesia Library
cover
Mukundan, Ramakrishnan
"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"
London: Springer-Verlag , 2012
e20406316
eBooks  Universitas Indonesia Library
cover
Tolstoy, Leo, , 1828-1910
Philadelphia: Quirk Books, 2010
891.7 TOL a
Buku Teks  Universitas Indonesia Library
cover
Nolan, Godfrey
"Decompiling android looks at the the reason why android apps can be decompiled to recover their source code, what it means to android developers and how you can protect your code from prying eyes. This is also a good way to see how good and bad android apps are constructed and how to learn from them in building your own apps. This is becoming an increasingly important topic as the android marketplace grows and developers are unwittingly releasing the apps with lots of back doors allowing people to potentially obtain credit card information and database logins to back-end systems, as they don’t realize how easy it is to decompile their android code. In depth examination of the Java and android class file structures. Tools and techniques for decompiling android apps. Tools and techniques for protecting your android apps."
New York: Springer, 2012
e20425509
eBooks  Universitas Indonesia Library
cover
Angel, Edward
Boston: Pearson, 2006
006.66 ANG i
Buku Teks  Universitas Indonesia Library
cover
Angel, Edward
Boston: Pearson, 2009
006.66 ANG i
Buku Teks  Universitas Indonesia Library
<<   1 2 3 4 5 6 7 8 9 10   >>