Ditemukan 11 dokumen yang sesuai dengan query
Kuryanovich, Egor, author
HTML5 games most wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. The book is packed full of JavaScript,...
New York: Springer, 2012
e20425539
eBooks Universitas Indonesia Library
This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical...
Berlin: Springer-Verlag , 2012
e20406757
eBooks Universitas Indonesia Library
Gaby Reveria Hellianto, author
Pada saat ini, game telah berkembang pesat menjadi salah satu hal yang ada dalam keseharian manusia. Dimulai dari game yang dahulu hanya merupakan sarana penghiburan semata, sekarang telah menjadi sarana dengan banyak fungsi lainnya, misalnya saja sebagai sarana pembelajaran dan lahan bisnis. Hal tersebut dapat terjadi karena pada dasarnya game...
Depok: Fakultas Teknik Universitas Indonesia, 2017
S67946
UI - Skripsi Membership Universitas Indonesia Library
Moore, Michael E., author
Florida: CRC PRESS, 2011
794.81 MOO b
Buku Teks Universitas Indonesia Library
This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as...
Berlin: Springer-Verlag, 2012
e20406323
eBooks Universitas Indonesia Library
Vince, John, author
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and...
London: Springer, 2012
e20407637
eBooks Universitas Indonesia Library
Chin, Robert, author
Beginning iOS 3D unreal games development covers using the unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers, unrealScript programming language, going beyond the limitations of the visual Kismet scripting language, the Unreal UDK...
New York: Springer, 2012
e20425497
eBooks Universitas Indonesia Library
Guerineau, David, author
With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to...
New York: Springer, 2012
e20425545
eBooks Universitas Indonesia Library
Van der Spuy, Rex, author
The aim of Foundation game design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies, to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript....
New York: Springer, 2012
e20425531
eBooks Universitas Indonesia Library
Itterheim, Steffen, author
This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you, the process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling,...
New York: Springer, 2012
e20425541
eBooks Universitas Indonesia Library