Ditemukan 2 dokumen yang sesuai dengan query
Vince, John, author
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and...
London: Springer, 2012
e20407637
eBooks Universitas Indonesia Library
Jakob Andreas Baerentzen, author
This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features, presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for...
London: Springer-Verlag, 2012
e20407909
eBooks Universitas Indonesia Library