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Ditemukan 5 dokumen yang sesuai dengan query
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Mukundan, Ramakrishnan
"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"
London: Springer-Verlag , 2012
e20406316
eBooks  Universitas Indonesia Library
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Angel, Edward
Boston: Pearson, 2006
006.66 ANG i
Buku Teks SO  Universitas Indonesia Library
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Wulung Pambuko
"The contents of this thesis are the development of 3D simulator for visualizing Particle Swarm Optimization algorithm for Multi Odor Source Localization using Open Dynamics Engine, and Dynamic Niche-PSO as modification of MPSO algorithm from previous research [1]. The 2D version of this MPSO is made in previous research. This 3D physic modeling has a purpose to reduce gap between software and hardware in the real world. One of chapters is explaining how to make the model of robots, plumes and its sources, and field with Open Dynamics Engine. Continued with chapter explaining how to use the GUI of this simulator. Dynamic Niche-PSO algorithm proposed in this research has a purpose to refine the weakness of previous algorithm where 2 niches (group of agent) or more still have a probability to move toward the same odor source. There is newly introduced robot in this Dynamic Niche-PSO algorithm called main robot which has attract area. In this Dynamic Niche-PSO also a neutral robot or a charge robot could become a member of another niche if it entered the attract area of main robot of this other niche.

Isi tesis ini mengenai pembuatan simulator 3D dari algoritma pencarian Particle Swarm Optimization untuk pencarian banyak sumber asap dengan menggunakan Open Dynamics Engine dan mengenai Dynamic Niche-PSO yang adalah algoritma baru sebagai modifikasi algoritma MPSO dari penelitian sebelumnya [1]. Versi simulator 2D untuk PSO ini telah dibuat pada penelitian sebelumnya. Pemodelan fisik 3D ini bertujuan untuk mengurangi gap antara perangkat lunak dan perangkat keras di dunia nyata. Salah satu bab adalah bab yang menjelaskan pembuatan model robot, asap dan sumbernya, dan medan dengan Open Dynamics Engine. Dilanjutkan dengan bab tentang cara pemakaian GUI simulator ini. Algoritma Dynamic Niche-PSO yang diajukan pada penelitian ini bertujuan untuk memperbaiki kelemahan algoritma PSO sebelumnya dimana 2 niche (kelompok agen) atau lebih masih ada kemungkinan untuk menuju sumber asap yang sama. Pada Dynamic Niche-PSO ini diperkenalkan robot baru, yaitu robot utama yang mempunyai area ketertarikan. Pada Dynamic Niche-PSO ini juga robot netral dan robot bermuatan dapat berpindah keanggotan dari satu niche ke niche yang lain apabila memasuki attract area dari robot utama niche tersebut. "
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2009
T-814
UI - Tesis Open  Universitas Indonesia Library
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Angel, Edward
Boston: Pearson, 2015
006.66 ANG i
Buku Teks SO  Universitas Indonesia Library
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Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks  Universitas Indonesia Library