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Sergienko, Ivan V.
Abstrak :
This work presents lines of investigation and scientific achievements of the Ukrainian school of optimization theory and adjacent disciplines. These include the development of approaches to mathematical theories, methodologies, methods, and application systems for the solution of applied problems in economy, finances, energy saving, agriculture, biology, genetics, environmental protection, hardware and software engineering, information protection, decision making, pattern recognition, self-adapting control of complicated objects, personnel training, etc. The methods developed include sequential analysis of variants, nondifferential optimization, stochastic optimization, discrete optimization, mathematical modeling, econometric modeling, solution of extremum problems on graphs, construction of discrete images and combinatorial recognition, etc. Some of these methods became well known in the world's mathematical community and are now known as classic methods.
New York: [Springer, ], 2012
e20419614
eBooks  Universitas Indonesia Library
cover
Abstrak :
Bringing together key researchers in disciplines ranging from visualization and image processing to applications in structural mechanics, fluid dynamics, elastography, and numerical mathematics, the workshop that generated this edited volume was the third in the successful Dagstuhl series. Its aim, reflected in the quality and relevance of the papers presented, was to foster collaboration and fresh lines of inquiry in the analysis and visualization of tensor fields, which offer a concise model for numerous physical phenomena. Despite their utility, there remains a dearth of methods for studying all but the simplest ones, a shortage the workshops aim to address.
Berlin: Springer, 2012
e20419793
eBooks  Universitas Indonesia Library
cover
Fogel, Efi
Abstrak :
This book is about how to use CGAL two-dimensional arrangements to solve problems. The authors first demonstrate the features of the arrangement package and related packages using small example programs. They then describe applications, i.e., complete standalone programs written on top of CGAL arrangements used to solve meaningful problems, for example, finding the minimum-area triangle defined by a set of points, planning the motion of a polygon translating among polygons in the plane, computing the offset polygon, finding the largest common point sets under approximate congruence, constructing the farthest-point Voronoi diagram, coordinating the motion of two discs moving among obstacles in the plane, and performing Boolean operations on curved polygons.
Berlin: Springer, 2012
e20420258
eBooks  Universitas Indonesia Library
cover
Webb, Jarrett
Abstrak :
Beginning kinect programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio. Provides fun examples that keep you engaged and learning.
New York: Springer Science, 2012
e20425500
eBooks  Universitas Indonesia Library
cover
Abstrak :
The third edition of the remarkable Handbook of Visual Display Technology offers readers a comprehensive overview of the science and technology of visual displays and the economic and human interface factors associated with the displays industry. Unique in the displays field, the Handbook serves as a single reference source with expert contributions from over 150 international display professionals and academic researchers. The Handbook contains extensive coverage of established and emerging display technologies, with discussion of physical principles, materials science and processing, device technologies and particular areas of application. The wide-ranging content also encompasses the fundamental science of light and vision, image acquisition and manipulation, display materials and processing techniques, TFTs, display driving and metrology. Prominence is given to liquid crystal displays, with later chapters devoted to emerging technologies including flexible displays, electrophoretic, electrowetting and electrofluidic displays and MEMS-based displays. Other sections consider 3D display solutions, projection systems and head-worn displays. Updated and extended throughout, the third edition has been extensively reorganized and expanded with new material on micro-LEDS and OLEDs, inorganic semiconductor TFT technology, foldable displays, other emerging display technologies, augmented reality, virtual reality, and mixed reality, and market considerations. “...no engineering or science library can be without this book. It will be an asset for all companies engaged in display and display-related business.” – extract from the Foreword of the 1st Edition by Dr M Anandan, President, Society for Information Display.
Berlin: Springer Berlin, Heidelberg, 2019
e20503360
eBooks  Universitas Indonesia Library