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Hasil Pencarian

Ditemukan 5 dokumen yang sesuai dengan query
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Ullmann, John E.
New York: McGraw-Hill, 1976
658.403 3 ULL s (1)
Buku Teks  Universitas Indonesia Library
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Moore, Peter G.
London: Longman , 1972
658.4 MOO r
Buku Teks  Universitas Indonesia Library
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"The package of fast food model orchestrated into a computer-program package which have function to help the investor and the government (Bappeda) in chosing the policy for the noodle agroindustry investation with cassava fluor; in order to make a proportional advantage either to the farmers or the noodle industries...."
Artikel Jurnal  Universitas Indonesia Library
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Haryanto
"Considerable research has found that group decision are either more or less risky as compared to previous decision made by individual group members. This study proposes and tests two conditions that may influence whether individual-group decisions become more or less risky: (1) the framing of decision alternatives, and (2) the level of occupation (responsibility) for a prior related decision. This quasi experiment uses 120 students as participant. The results suggest that both level framing and occupation affect the decision making of individual and group. If information stated in negative-framing level will affect group decision more risk as compared to individual decision, while positive-framing will affect group decision less risky as compared to individual decision. The impact of level of occupation on individual-group decision stated: (1) if both group and individual have occupation will affect group decision more risky as compared to individual decision, and (2) if both group and individual no occupation, the result not consistent with hypothesis that stated group decision less risky as compared to individual decision."
2006
MUIN-XXXV-6-Juni2006-32
Artikel Jurnal  Universitas Indonesia Library
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Maya Hashilah
"Untuk dapat bersaing diera yang serba cepat dan fleksibel, manajemen rantai pasokan menjadi salah satu kunci utama dalam menjalankan perusahaan. Hal ini menjadikan manajemen rantai pasokan sebagai ilmu yang perlu dikuasai oleh mahasiswa saat ini agar dapat siap dan bersaing didunia kerja. Namun, kompleksnya konsep manajemen rantai pasokan membuat mahasiswa dan profesional muda kesulitan dalam memahaminya. Hal ini meningkatkan kebutuhan akan media pembelajaran yang efektif terkait manajemen rantai pasokan.
Hasil dari penelitian ini adalah mendapatkan rancangan sebuah Serious Simulation Game (SSG) sebagai media pembelajaran aktif manajemen rantai pasokan, yang berfokus pada divisi pengadaan dan produksi karena banyaknya permasalahan yang sering terjadi pada bagian hulu. SSG yang dibuat terbukti dapat membantu peserta meningkatkan pemahaman mengenai konsep dan kompleksitas, serta variabel yang mempengaruhi dalam manajemen rantai pasokan.

To be able to compete in a fast-paced and flexible era, supply chain management is becoming one of the major key in running the company. It makes supply chain management as a knowledge that needs to be mastered by students at this time in order to be ready and compete in the world of work. However, the complexity of the concept of supply chain management to make student and young professional difficult in understanding it. This increases the need for an effective learning media related supply chain management.
The results of this research is to get a design of Serious Simulation games (SSG) as a medium of active learning for supply chain management, which focuses on procurement and production, because of the numerous problems that often occur in the suplly chain upstreams. SSG created proven to help players understand the concept and complexity, as well as variables in Supply Chain Management.
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Depok: Fakultas Teknik Universitas Indonesia, 2016
S63013
UI - Skripsi Membership  Universitas Indonesia Library