Ghina Khairunnisa
Hiperrealitas virtual idol Hatsune Miku = Hiperreality of virtual idol Hatsune Miku
Fakultas Ilmu Pengetahuan dan Budaya Universitas Indonesia, 2019
 UI - Tugas Akhir
Popularitas virtual idol hatsune miku di kalangan laki laki paruh baya Jepang = The popularity of virtual idol hatsune miku within middle aged men in Japan
Universitas Indonesia . Fakultas Ilmu Pengetahuan Budaya , 2014
 UI - Skripsi (Membership)
Yelni Rahmawati
Fenomena virtual idol dalam kebudayaan populer Jepang dilihat dari kawaii Bunka (studi kasus Hatsune Miku) = Virtual idol phenomenon in Japanese popular culture viewed from kawaii bunka (case study Hatsune Miku) / Yelni Rahmawati
2013
 UI - Tesis (Membership)
Fawzy Fachrurozy Sujana
Analisa pengaruh self-image congruity dan bentuk identifikasi terhadap purchase intention produk karakter berlisensi studi kasus: produk figurine hatsune miku = The influence of self image congruity and forms of identification on consumers purchase intention toward character licensed merchandise case hatsune miku figurine product
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2018
 UI - Skripsi (Membership)
Gusti Wisnu Pio Kusuma
Representasi Unsur-Unsur Kepercayaan Jepang dalam Video Game Genshin Impact (di negara virtual Inazuma) = Representation of the Elements of Japanese Belief in Genshin Impact Video Game (in the virtual country of Inazuma)
Fakultas Ilmu Pengetahuan dan Budaya Universitas Indonesia, 2022
 UI - Tugas Akhir