Brian Azeri
Playbour dan professional gamer dalam electronic sports (eSports): studi kasus professional gamer dalam league of legends garuda series = Playbour and professional gamer in electronic Sports (eSports): case study of professional gamer in league of legends garuda series
Universitas Indonesia, 2018
 UI - Skripsi Membership
Karin Patricia
Efek Mediasi Perceived Knowledge dan Excitement terhadap Niat Individu Melakukan Esports Betting = Mediation Effect of Perceived Knowledge and Excitement towards Esports Betting Intention
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi Membership
Yogi Perdana
Perancangan Knowledge Sharing System untuk Komunitas Esports Menggunakan User-Centered Design dan Gamification = Designing a Knowledge Sharing System for the Esports Community Using User-Centered Design and Gamification
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Tesis Membership
Myrza Fandhika Putra Soeripto
Analisis Peran Dimensi Homophily, Keterikatan Emosional, dan Keahlian terhadap Persepsi Konsumen terkait Popularitas Vlogger dan Perilaku Pembelian = Analysis of the Role of Homophily Dimensions, Emotional Attachment, and Expertise on Consumer’s Perception of Vlogger’s Popularity and Purchase Behavior
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
 UI - Skripsi Membership
Sarah Ardelia
Analisis perbedaan persepsi antara konsumen pria dan wanita terkait store characteristics studi kasus Hypermart Depok Town Square = Investigating male and female consumer differences relating to their perceived importance level of store characteristics case study Hypermart Depok Town Square
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2013
 UI - Skripsi Membership