Bhaskoro Siddhi Pradhana
Analisis Pengaruh Implementasi Gamifikasi pada Loyalty Program Terhadap Loyalitas Pengguna di Aplikasi Mobile Commerce = Analysis of the Effect of Gamification Implementation on Loyalty Programs on User Loyalty in Mobile Commerce Applications
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi (Membership)
Muhammad Fachri Anandito
Analisis Pengaruh Implementasi Gamifikasi Pada Loyalty Program Terhadap Loyalitas Pengguna di Aplikasi Mobile Commerce = The Influence of Gamification Implementation on Customer Loyalty in Mobile Commerce Applications
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi (Membership)
Winayaka Ruhur Sandhya Pamungkas
Rancangan dan Analisis Pengaruh Gamifikasi terhadap Keterlibatan dan Penerimaan Pengguna pada Aplikasi Mobile Health = Design and Analyze The Effect of Gamification for User Engagement and User Acceptance on Mobile Health Application
Fakultas Ilmu Komputer Universita Indonesia, 2020
 UI - Tesis (Membership)
Situmeang, Suyanti Welvyna
Penggunaan Technology Acceptance Model (TAM) untuk Menganalisis Intention of Engagement dan Brand Attitude pada Platform Video Streaming (Studi Gamifikasi pada Pengguna Vidio Arcade) = The Use of Technology Acceptance Model (TAM) to Analyze the Intention of Engagement and Brand Attitude on Video Streaming Platform (The Gamification Case of Vidio Arcade Users)
Fakultas Ilmu Administrasi Universitas Indonesia, 2024
 UI - Skripsi Membership
Fadhlan Hafizh Permana
Analisis pengaruh implementasi gamifikasi pada customer engagement dan brand awareness di marketplace = The influence of gamification on brand engagement and brand awareness in online marketplaces
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi (Membership)