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Ditemukan 36 dokumen yang sesuai dengan query
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Crawford, Chris, author
Berkeley, CA: Osborne McGraw-Hill, 1984
794.82 CRA a
Buku Teks  Universitas Indonesia Library
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This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical...
Berlin: Springer-Verlag , 2012
e20406757
eBooks  Universitas Indonesia Library
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Connolly, Thomas M., author
"This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessmen...
Hershey, P.A.: Igi Global, 2014
794.801 9 CON p (1)
Buku Teks  Universitas Indonesia Library
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Vince, John, author
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix transforms for computer games and animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and...
London: Springer, 2012
e20407637
eBooks  Universitas Indonesia Library
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Zhigeng Pan, editor
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from...
Berlin: [, Springer-Verlag], 2012
e20410377
eBooks  Universitas Indonesia Library
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Zhigeng Pan, editor
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from...
Berlin: [Springer-Verlag, ], 2012
e20410412
eBooks  Universitas Indonesia Library
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DiMarzio, J.F.
This book is no different in that it walks you through creating an arcade style prison break game app, top to bottom for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the...
New York: Springer, 2012
e20425425
eBooks  Universitas Indonesia Library
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Guerineau, David, author
With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to...
New York: Springer, 2012
e20425545
eBooks  Universitas Indonesia Library
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This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at...
Berlin: Springer-Verlag, 2012
e20408544
eBooks  Universitas Indonesia Library
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering,...
Berlin: Springer-Verlag, 2012
e20407872
eBooks  Universitas Indonesia Library
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